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Anyone Use Capucine's Character Expansion?


conj01ner

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I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else.

 

Here's the load order of active mods... I would very much (again) appreciate any help, thank you.

 

Oblivion.esm

Armamentarium.esm

CM Partners.esm

Tamrielic Ingredients.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

Oscuro's_Oblivion_Overhaul.esm

Knights.esp

DLCShiveringIsles.esp

Oscuro's_Oblivion_Overhaul.esp

Mart's Monster Mod for OOO.esp

KT_CustomRaceFix.esp

My_Playable_SI_Races_Mod_v10.esp

Capucines Character Expansion - No NPC Change.esp

Mart's Monster Mod for OOO - Knights .esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Extra Wounding.esp

The Lost Spires.esp

Castle_Highrock.esp

MetherlanceManor.esp

TopalIsland.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

Crowded Cities 30.esp

MorenpcsREDO 1.8.esp

Added Realistic NPC's v1.0.esp

TamrielTravellers.esp

moDem's City Life.esp

MidasSpells.esp

Inebriation.esp

DestructionFix.esp

Multiple Creature Summoning.esp

dyseso_Alchemy_Potion_Perks.esp

TimeScaleOptions.esp

RSArmor.esp

DaggerfallBooks.esp

RealSwords - Argonian LO-NPC.esp

RealSwords - Redguard LO-NPC.esp

RealSwords - Bosmer LO-NPC.esp

RealSwords - Khajiit LO-NPC v1.3.esp

RealSwords - Orc LO-NPC v1.0.esp

MorrowindBooks.esp

DEJ Harvest - Flora.esp

Mark & Recall.esp

Tegeals Extra Robes.esp

SomeRobes.esp

magic_foci.esp

Morrowind Ingredients.esp

poisonmushrooms.esp

Roleplaying Dialogues.esp

Tamrielic_Ingredients.esp

Woodsman Armor.esp

ArmamentariumVendors.esp

Extended Imperial City.esp

Potion Mixer.esp

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I've looked at your load order, and I found a mod named "My_playable_SI_Races_mod.esp" I don't think that that is compatible with other race mods, because multiple race mods together don't work. Maybe everything will work if you remove that mod.

 

EDIT. Or you could download Wrye Bash, and merge those mods into your Bashed Patch. You can download Wrye Bash

 

here

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I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else.

 

Here's the load order of active mods... I would very much (again) appreciate any help, thank you.

 

Oblivion.esm

Armamentarium.esm

CM Partners.esm

Tamrielic Ingredients.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

Oscuro's_Oblivion_Overhaul.esm

Knights.esp

DLCShiveringIsles.esp

Oscuro's_Oblivion_Overhaul.esp

Mart's Monster Mod for OOO.esp

KT_CustomRaceFix.esp

My_Playable_SI_Races_Mod_v10.esp

Capucines Character Expansion - No NPC Change.esp

Mart's Monster Mod for OOO - Knights .esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Extra Wounding.esp

The Lost Spires.esp

Castle_Highrock.esp

MetherlanceManor.esp

TopalIsland.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

Crowded Cities 30.esp

MorenpcsREDO 1.8.esp

Added Realistic NPC's v1.0.esp

TamrielTravellers.esp

moDem's City Life.esp

MidasSpells.esp

Inebriation.esp

DestructionFix.esp

Multiple Creature Summoning.esp

dyseso_Alchemy_Potion_Perks.esp

TimeScaleOptions.esp

RSArmor.esp

DaggerfallBooks.esp

RealSwords - Argonian LO-NPC.esp

RealSwords - Redguard LO-NPC.esp

RealSwords - Bosmer LO-NPC.esp

RealSwords - Khajiit LO-NPC v1.3.esp

RealSwords - Orc LO-NPC v1.0.esp

MorrowindBooks.esp

DEJ Harvest - Flora.esp

Mark & Recall.esp

Tegeals Extra Robes.esp

SomeRobes.esp

magic_foci.esp

Morrowind Ingredients.esp

poisonmushrooms.esp

Roleplaying Dialogues.esp

Tamrielic_Ingredients.esp

Woodsman Armor.esp

ArmamentariumVendors.esp

Extended Imperial City.esp

Potion Mixer.esp

 

It kinda looks like you have too many mods. It's usually not that. Do you have any eye color editing mods??? 2 mods like that could be conflicting and the only operational color is blue.

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I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else.

 

Here's the load order of active mods... I would very much (again) appreciate any help, thank you.

 

Oblivion.esm

Armamentarium.esm

CM Partners.esm

Tamrielic Ingredients.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

Oscuro's_Oblivion_Overhaul.esm

Knights.esp

DLCShiveringIsles.esp

Oscuro's_Oblivion_Overhaul.esp

Mart's Monster Mod for OOO.esp

KT_CustomRaceFix.esp

My_Playable_SI_Races_Mod_v10.esp

Capucines Character Expansion - No NPC Change.esp

Mart's Monster Mod for OOO - Knights .esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Extra Wounding.esp

The Lost Spires.esp

Castle_Highrock.esp

MetherlanceManor.esp

TopalIsland.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

Crowded Cities 30.esp

MorenpcsREDO 1.8.esp

Added Realistic NPC's v1.0.esp

TamrielTravellers.esp

moDem's City Life.esp

MidasSpells.esp

Inebriation.esp

DestructionFix.esp

Multiple Creature Summoning.esp

dyseso_Alchemy_Potion_Perks.esp

TimeScaleOptions.esp

RSArmor.esp

DaggerfallBooks.esp

RealSwords - Argonian LO-NPC.esp

RealSwords - Redguard LO-NPC.esp

RealSwords - Bosmer LO-NPC.esp

RealSwords - Khajiit LO-NPC v1.3.esp

RealSwords - Orc LO-NPC v1.0.esp

MorrowindBooks.esp

DEJ Harvest - Flora.esp

Mark & Recall.esp

Tegeals Extra Robes.esp

SomeRobes.esp

magic_foci.esp

Morrowind Ingredients.esp

poisonmushrooms.esp

Roleplaying Dialogues.esp

Tamrielic_Ingredients.esp

Woodsman Armor.esp

ArmamentariumVendors.esp

Extended Imperial City.esp

Potion Mixer.esp

 

It kinda looks like you have too many mods. It's usually not that. Do you have any eye color editing mods??? 2 mods like that could be conflicting and the only operational color is blue.

 

I deleted the mod that allows for the use of SI races, and I used the console to change my race from Aurial to Dunmer, and that seemed to fix the eye color problem. Now my game crashes every once and a while... but I have the Capucine mod working at least. Thank you both.

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