conj01ner Posted May 19, 2009 Share Posted May 19, 2009 I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else. Here's the load order of active mods... I would very much (again) appreciate any help, thank you. Oblivion.esmArmamentarium.esmCM Partners.esmTamrielic Ingredients.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmOscuro's_Oblivion_Overhaul.esmKnights.espDLCShiveringIsles.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod for OOO.espKT_CustomRaceFix.espMy_Playable_SI_Races_Mod_v10.espCapucines Character Expansion - No NPC Change.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - Knights.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod.espMart's Monster Mod - Extra Wounding.espThe Lost Spires.espCastle_Highrock.espMetherlanceManor.espTopalIsland.espCM Partners.espCM Partners NPC.espCM Partners More NPCs.espCrowded Cities 30.espMorenpcsREDO 1.8.espAdded Realistic NPC's v1.0.espTamrielTravellers.espmoDem's City Life.espMidasSpells.espInebriation.espDestructionFix.espMultiple Creature Summoning.espdyseso_Alchemy_Potion_Perks.espTimeScaleOptions.espRSArmor.espDaggerfallBooks.espRealSwords - Argonian LO-NPC.espRealSwords - Redguard LO-NPC.espRealSwords - Bosmer LO-NPC.espRealSwords - Khajiit LO-NPC v1.3.espRealSwords - Orc LO-NPC v1.0.espMorrowindBooks.espDEJ Harvest - Flora.espMark & Recall.espTegeals Extra Robes.espSomeRobes.espmagic_foci.espMorrowind Ingredients.esppoisonmushrooms.espRoleplaying Dialogues.espTamrielic_Ingredients.espWoodsman Armor.espArmamentariumVendors.espExtended Imperial City.espPotion Mixer.esp Link to comment Share on other sites More sharing options...
Johny Obliv Posted May 20, 2009 Share Posted May 20, 2009 I've looked at your load order, and I found a mod named "My_playable_SI_Races_mod.esp" I don't think that that is compatible with other race mods, because multiple race mods together don't work. Maybe everything will work if you remove that mod. EDIT. Or you could download Wrye Bash, and merge those mods into your Bashed Patch. You can download Wrye Bash here Link to comment Share on other sites More sharing options...
Sackrelije Posted May 23, 2009 Share Posted May 23, 2009 I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else. Here's the load order of active mods... I would very much (again) appreciate any help, thank you. Oblivion.esmArmamentarium.esmCM Partners.esmTamrielic Ingredients.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmOscuro's_Oblivion_Overhaul.esmKnights.espDLCShiveringIsles.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod for OOO.espKT_CustomRaceFix.espMy_Playable_SI_Races_Mod_v10.espCapucines Character Expansion - No NPC Change.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - Knights.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod.espMart's Monster Mod - Extra Wounding.espThe Lost Spires.espCastle_Highrock.espMetherlanceManor.espTopalIsland.espCM Partners.espCM Partners NPC.espCM Partners More NPCs.espCrowded Cities 30.espMorenpcsREDO 1.8.espAdded Realistic NPC's v1.0.espTamrielTravellers.espmoDem's City Life.espMidasSpells.espInebriation.espDestructionFix.espMultiple Creature Summoning.espdyseso_Alchemy_Potion_Perks.espTimeScaleOptions.espRSArmor.espDaggerfallBooks.espRealSwords - Argonian LO-NPC.espRealSwords - Redguard LO-NPC.espRealSwords - Bosmer LO-NPC.espRealSwords - Khajiit LO-NPC v1.3.espRealSwords - Orc LO-NPC v1.0.espMorrowindBooks.espDEJ Harvest - Flora.espMark & Recall.espTegeals Extra Robes.espSomeRobes.espmagic_foci.espMorrowind Ingredients.esppoisonmushrooms.espRoleplaying Dialogues.espTamrielic_Ingredients.espWoodsman Armor.espArmamentariumVendors.espExtended Imperial City.espPotion Mixer.esp It kinda looks like you have too many mods. It's usually not that. Do you have any eye color editing mods??? 2 mods like that could be conflicting and the only operational color is blue. Link to comment Share on other sites More sharing options...
conj01ner Posted May 24, 2009 Author Share Posted May 24, 2009 I received help here for a larger problem, so I've been looking for questions I could answer! But I do have a question for anyone who uses this mod. Wondering if anyone else has come across this problem: when creating a character, all the eye colors are available, until the race is changed. Then the only selectable eye color is blue. For the races with their own unique eyes, they still work, but Imperials, High Elves, Bretens, and Redguards are all stuck on blue. Seems to me like Capucine's Character Expansion is the reason, but so many other people use it just fine, so there must be something else. Here's the load order of active mods... I would very much (again) appreciate any help, thank you. Oblivion.esmArmamentarium.esmCM Partners.esmTamrielic Ingredients.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmOscuro's_Oblivion_Overhaul.esmKnights.espDLCShiveringIsles.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod for OOO.espKT_CustomRaceFix.espMy_Playable_SI_Races_Mod_v10.espCapucines Character Expansion - No NPC Change.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - Knights.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod.espMart's Monster Mod - Extra Wounding.espThe Lost Spires.espCastle_Highrock.espMetherlanceManor.espTopalIsland.espCM Partners.espCM Partners NPC.espCM Partners More NPCs.espCrowded Cities 30.espMorenpcsREDO 1.8.espAdded Realistic NPC's v1.0.espTamrielTravellers.espmoDem's City Life.espMidasSpells.espInebriation.espDestructionFix.espMultiple Creature Summoning.espdyseso_Alchemy_Potion_Perks.espTimeScaleOptions.espRSArmor.espDaggerfallBooks.espRealSwords - Argonian LO-NPC.espRealSwords - Redguard LO-NPC.espRealSwords - Bosmer LO-NPC.espRealSwords - Khajiit LO-NPC v1.3.espRealSwords - Orc LO-NPC v1.0.espMorrowindBooks.espDEJ Harvest - Flora.espMark & Recall.espTegeals Extra Robes.espSomeRobes.espmagic_foci.espMorrowind Ingredients.esppoisonmushrooms.espRoleplaying Dialogues.espTamrielic_Ingredients.espWoodsman Armor.espArmamentariumVendors.espExtended Imperial City.espPotion Mixer.esp It kinda looks like you have too many mods. It's usually not that. Do you have any eye color editing mods??? 2 mods like that could be conflicting and the only operational color is blue. I deleted the mod that allows for the use of SI races, and I used the console to change my race from Aurial to Dunmer, and that seemed to fix the eye color problem. Now my game crashes every once and a while... but I have the Capucine mod working at least. Thank you both. Link to comment Share on other sites More sharing options...
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