WastedDeadSoul Posted December 16, 2022 Share Posted December 16, 2022 The 2.0 update is out, and none of the mods are working for me. Guessing that means Q Mod and probably SML Helper need updating. Link to comment Share on other sites More sharing options...
Aanvil Posted December 16, 2022 Share Posted December 16, 2022 Same arrrgh! Link to comment Share on other sites More sharing options...
Grobenn Posted December 17, 2022 Share Posted December 17, 2022 If some mods are still working (or updated by the modder to be able to work again), maybe we can make a comprehensive list? Link to comment Share on other sites More sharing options...
WastedDeadSoul Posted December 17, 2022 Author Share Posted December 17, 2022 The main (and really only) problem lies with QModManager. Q Mod is the framework which allows basically every other mod to work with Subnautica. Whatever was changed in the code with the 2.0 update, caused Q Mod to no longer recognize Subnautica. Without Q Mod, the majority of 500+ mods available won't work. All we can do for now is wait for Q Mod to be updated. After that, individual mods may need updating, depending on what needed to be updated within Q Mod. Link to comment Share on other sites More sharing options...
FormDrop Posted December 22, 2022 Share Posted December 22, 2022 QModManager is no longer going to be updated. The new update has made it redundant. BepInEx is the new mod loader now. This is from the Discord server news- "We're taking the opportunity provided to us by the Subnautica update to retire QModManager in favour of BepInEx. As a matter of fact, QMM is not actually a mod loader, but a middle step in the mod loading chain. BepInEx was the mod loader we used, then it loads QModManager, then QModManager loads other mods. So QMM is a mod loader for a mod loader. This middle step in QMM was very problematic for us and usually caused hundreds of mods to die on the spot after each Subnautica update. Maintaining and developing QMM was also more complicated than it needed to be because any change made caused problems for already existing mods. QMM will be archived and only used for Subnautica's Legacy branch on steam and moving on, mods will instead use BepInEx as the mod loader. What does this mean to me as a mod user? If you're using the Legacy branch in steam for Subnautica, you're fine and no further actions are required. However, if you're using the latest Subnautica update, "Living Large", you must uninstall QModManager from your game, and look for mods that use BepInEx instead. What does this mean to me as a modder? This means you'll need to update your mods to use BepInEx instead of QMM." Link to comment Share on other sites More sharing options...
WastedDeadSoul Posted December 22, 2022 Author Share Posted December 22, 2022 Yea, I just saw the Discord post. Guess I have to play unmodded for a while. Link to comment Share on other sites More sharing options...
astaramoon Posted January 4, 2023 Share Posted January 4, 2023 I am having trouble still, as I am fairly new to the mod playing. I cant figure out how to make Bepinex to work. I've looked online for help but still having trouble. Can some break in down for me, idiot explain please. Laura Link to comment Share on other sites More sharing options...
supreemsoup Posted January 13, 2023 Share Posted January 13, 2023 back to below zero i gues Link to comment Share on other sites More sharing options...
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