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2.0 Update


WastedDeadSoul

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The main (and really only) problem lies with QModManager. Q Mod is the framework which allows basically every other mod to work with Subnautica. Whatever was changed in the code with the 2.0 update, caused Q Mod to no longer recognize Subnautica. Without Q Mod, the majority of 500+ mods available won't work. All we can do for now is wait for Q Mod to be updated. After that, individual mods may need updating, depending on what needed to be updated within Q Mod.

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QModManager is no longer going to be updated. The new update has made it redundant. BepInEx is the new mod loader now.

 

 

This is from the Discord server news-

 

"We're taking the opportunity provided to us by the Subnautica update to retire QModManager in favour of BepInEx. As a matter of fact, QMM is not actually a mod loader, but a middle step in the mod loading chain. BepInEx was the mod loader we used, then it loads QModManager, then QModManager loads other mods. So QMM is a mod loader for a mod loader. This middle step in QMM was very problematic for us and usually caused hundreds of mods to die on the spot after each Subnautica update. Maintaining and developing QMM was also more complicated than it needed to be because any change made caused problems for already existing mods. QMM will be archived and only used for Subnautica's Legacy branch on steam and moving on, mods will instead use BepInEx as the mod loader.

 

What does this mean to me as a mod user? If you're using the Legacy branch in steam for Subnautica, you're fine and no further actions are required. However, if you're using the latest Subnautica update, "Living Large", you must uninstall QModManager from your game, and look for mods that use BepInEx instead.

 

What does this mean to me as a modder? This means you'll need to update your mods to use BepInEx instead of QMM."

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