DwemerManiac Posted November 30, 2013 Share Posted November 30, 2013 Hi. From some time I'm creating my mod. But about week ago I've installed Falskaar. I didn't notice that when I've opened SCK and opened files: Skyrim.esm,update.esm ,Dawnguard.esm and mymod.esp, Falskaar.esm was flagged too. I made some changes in my mod, and save it. I've made that few times. But of course I didn't use anything from Falskaar in my mod. And now it is required as one of .ESM files for my mod to work. I tried to run my mod in game without Falskaar, but I have CTD immediately...Is there anything I can do that Falskaar won't be recuired for my mod working?Or I will have to write in my mod description that Falskaar is required for my mod (I even didn't try to play Falskaar so far...)? Link to comment Share on other sites More sharing options...
mrpdean Posted November 30, 2013 Share Posted November 30, 2013 It's possible to remove dependency on a master file. Look at the "removing master file dependencies from a plugin" section in the wiki: http://www.creationkit.com/Data_file You can also use TES5Edit to do this: http://skyrim.nexusmods.com/mods/25859 Link to comment Share on other sites More sharing options...
DwemerManiac Posted December 1, 2013 Author Share Posted December 1, 2013 thanks,I will check it out Link to comment Share on other sites More sharing options...
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