RG4327 Posted December 19, 2022 Share Posted December 19, 2022 (edited) I've ported this mod to skyrim SE using CAO: https://www.nexusmods.com/skyrim/mods/54425It works like a charm, there is a minor thing but that doesn't really bother me as it's only visible in first person. ( When looking down, I can see the bolt quiver on the ground but I'm not going to fire a bolt at my feet anyway) I was really glad I could stand to use a crossbow for a change but then I noticed it.....>_<This mod also changed the position of daggers back to the vanilla spot. Before daggers were carried like swords due to this mod: https://www.nexusmods.com/skyrimspecialedition/mods/440?tab=description Version 1.1.0 Here comes my question; I really want to use the Aesthetic bolt quiver mod but I just can't stand the look of the vanilla placement of daggers.I don't really know how to do it, but I want to edit this mod for myself so that I can place daggers next to the bolt quiver on the left hip. Crucially without the use of XP32 Maximum skeleton, the "Aesthetic bolt quiver" mod also doesn't use this. I'd really appreciate some tips and/or help! P.S. don't mind my poor paint skills Edited December 19, 2022 by RG4327 Link to comment Share on other sites More sharing options...
RG4327 Posted December 19, 2022 Author Share Posted December 19, 2022 Also, while I'm at it I want to see if I can remove the bolt quiver from first person view. Link to comment Share on other sites More sharing options...
Sphered Posted December 19, 2022 Share Posted December 19, 2022 Adding or changing a node on a skeleton.nif file is incredibly easy and may be the right move if mods arent doing what you want. In the end, its all based on node names. Your weapons have a NiData String pointing to a node. You can move that node anywhere you want, or even make a new node, and change the string data in your weapons to match Its so much easier than it might sound to do this stuff. Just open a nif in nifskope and check out the headers on the weapons, and look around your pelvis (or perhaps spine) area on the skeleton for the node you want to configure Link to comment Share on other sites More sharing options...
RG4327 Posted December 19, 2022 Author Share Posted December 19, 2022 Adding or changing a node on a skeleton.nif file is incredibly easy and may be the right move if mods arent doing what you want. In the end, its all based on node names. Your weapons have a NiData String pointing to a node. You can move that node anywhere you want, or even make a new node, and change the string data in your weapons to match Its so much easier than it might sound to do this stuff. Just open a nif in nifskope and check out the headers on the weapons, and look around your pelvis (or perhaps spine) area on the skeleton for the node you want to configureThanks for the reply, I'll look into this! Link to comment Share on other sites More sharing options...
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