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[LE] Npc dead without head. Creation Kit


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The only way is to create 'static' versions of the actor's meshes and then insert them into CK as new static or movable static objects.


There is also a scripted way to start your npc dead without a head, but it will only have 1 head and you can't manipilate where the head will be placed in the world.

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You could do it as you imagine, if you use a custom skeleton which requires its own race. Give the head node a 0.1 scale or so, and you could put some gore there at the neck area. As for a head being on the ground I suppose you could take a facegen mesh and remove the bones and just place it near the body. Dont see why that wouldnt work. Could give it collision too just like any other object, and tie them together with a scripted havok constraint

 

A slight bit of effort imo but if you really want that theme you could go that route

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