CorrosiveRadio Posted December 19, 2022 Share Posted December 19, 2022 Hello, is there a way to start a female npc dead without her head and place severed head near the npc? I tried using the skin head texture on the matching race but it did not work. Thank you Link to comment Share on other sites More sharing options...
maxarturo Posted December 21, 2022 Share Posted December 21, 2022 The only way is to create 'static' versions of the actor's meshes and then insert them into CK as new static or movable static objects. There is also a scripted way to start your npc dead without a head, but it will only have 1 head and you can't manipilate where the head will be placed in the world. Link to comment Share on other sites More sharing options...
Sphered Posted December 21, 2022 Share Posted December 21, 2022 You could do it as you imagine, if you use a custom skeleton which requires its own race. Give the head node a 0.1 scale or so, and you could put some gore there at the neck area. As for a head being on the ground I suppose you could take a facegen mesh and remove the bones and just place it near the body. Dont see why that wouldnt work. Could give it collision too just like any other object, and tie them together with a scripted havok constraint A slight bit of effort imo but if you really want that theme you could go that route Link to comment Share on other sites More sharing options...
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