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Zippy labs new ammo types thoughts.


ZippyDSMlee

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So far on new Vegas I have made a few new ammos types and managed to get vendors to sell them, going with using the merged patch to get the mod to work that way it will not harm your save file if you later remove the mod. The Ammo types I have made are EMP(strong/weak),Poison(strong/weak),Hellfire cannon(low and high explosive) and 4X (4 bullets from 1). Currently only in 10mm rounds going to do the rest of the ammo types with these variants. So far I am setting it up from lvl 10 at 50 chance, seems like a good starting point for normal ammo. Tho I think for slugs I will just offer high explosive/strong emp/strong poison at normal prices for them since they are pretty big and kinda rare. They all do homemade condition damage to weapons thinking of making another mod to have them all do normal condition damage that way you have a choice.

 

What do you all think?

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