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[SSE] True meaning of "Unlevelled" Skyrim


TenkatsuQ

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The idea is this. It may not be original, but for more than 17 years I have not been able to find anything even remotely similar to what I mean.

 

I want to make Skyrim truly levelless. And I don't mean auto-leveling. I mean completely getting rid of the game from the level system, which calculates the parameters of creatures and humanoids depending on the number of levels. My idea is to remove leveling in general, but only those that affect basic parameters, such as health, mana, stamina, as well as damage and resistances.

 

For example, to remake all perks that affect the protective properties of characters and creatures, attacking properties and the amount of their health / mana / stamina from the level number.

 

In general, turn off the basic distribution system for any properties and introduce a system that calculates all these parameters from the physical indicators of creatures and humanoids. That is, on average, give all humanoids 100 health 100 mana and 100 stamina, but if it is a tall and muscular Nord, then he should get parameters like 150 health 50 mana 150 stamina.

If the creature is a rabbit, then its health will be about 20-25, there is no mana, and its endurance is about 100-150. If it's a dragon, then its health will be around 500-1000 health, 0 mana (because it uses voice) and around 1000 stamina.

 

Thus, to build the logic for calculating the parameters of characters from the realistic parameters of their natural and / or acquired data. That is, a person has never received the same amount of health as a bear or a dragon can have. So we will take into account the size of the creatures, their type and some other basic data. In this case, the player will not have situations when he beats a person for half a year, simply because the number of the enemy's level is stupidly higher.

 

Naturally, this means a lot of work, and rebalancing everything, including weapon damage. And with the weapon you need to do the same. For 2 different swords, even if it is a simple steel sword and the same, but elven, having similar parameters cannot differ too much from each other in damage. Since these are just 2 sharp swords, the damage power of which can be calculated from the mass of the player and the weight of the weapon itself. The speed of a weapon can also be calculated from the stamina parameter and/or also the weight of the weapon and in addition, for example, convenience. But in no case should you calculate damage based on the fact that it is a different material or just a grade. You need a logical system, otherwise there will always be frustration from the battles in the game, whether it is a vanilla game, or it is clogged with modifications to satiety

 

 

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