Shodan2 Posted December 4, 2013 Share Posted December 4, 2013 Hi everyone, I need to develop a system that captures and logs all dialogs with NPCs, without adding some lines of code to each and every of the NPCs dialog/quest script, and without predefining each of the NPCs. i.e. this plugin should be able to deploy on top of pretty much any FNV game/mod with any number of NPCs. How is this possible? I have some ideas on using the IsKeyPressed function from the FOSE to capture pressing of the interaction key and then using GetCrosshairRef to get the NPC's ID, but then what?How to access the offered/chosen dialog lines? (and log them into a file along with a timestamp and other game telemetry) Link to comment Share on other sites More sharing options...
jazzisparis Posted December 4, 2013 Share Posted December 4, 2013 I highly doubt such thing is feasible. One of the main problems would be to retrieve the text string associated with a dialogue topic, then directly print it to the console (so that it can be saved to a file) - both of which are not possible given the scripting tools currently available. Link to comment Share on other sites More sharing options...
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