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Karwyll-The Quest for truth


Adelbert

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Alright, this is my first try to make a rp thread and my creativity is --><-- this big.

Anyways, I'll do my best to throw some good rules and a fun story in here.

 

Rules

 

1.No power posing, of course. For those who do not know what it is, power posing is when you play your character to be über superduper strong in every way. If you're a mage, be a mage and not a fighter with the skills to set his magical summoned crossbow on fire and make it shoot 654 magical summoned arrows at a time. Also, no one can kill 37 skeletons in a single blow, nothing like that.

 

2.Don't play someone else's character. don't decide what other people say, think or do.. unless it's something unimportant, like accepting a gift or so. Just don't make someone else's character jump into a volcano and die or anything like that.

 

3.If the GM, me :cool2: , says that you shouldn't do a specific thing, please don't do it.

 

4.Please play well, have fun, and don't start any fights with anyone, you know, the basics, be nice, have fun.

 

 

Setting

 

The land of Karwyll has always been considered as a peaceful country by it's habitants, it is ruled by three wise wizards called The Great Three and with the help of these men, Karwyll has made its way from a group of small trading towns to the strongest nation for miles around, finding no contest in wealth or power from any other nation. The country is filled with humans, Though crazy stories speak of trolls and ogres in the forests, everybody knows that there are no such things anymore, the humans made sure of that when they first arrived there.

 

Although everybody knows it is The Great Three who rule Karwyll, there is still a king, mostly to make sure the people have someone to look up to, someone to see as their leader. Everyone knows that the king has no real power, even if he did, he would not know how to use it, no other king has got a weaker character then this one, his real name is Theodore Loresatch, but the people him The Hare after his habbit to always sneak away from any battle, big or small.

 

Stories tell he even ran from an encounter with a bandit Dark Elf, though everyone knows they're all gone. In later years, the situation has begun to change, The Hare seems to have gotten alot braver.. or alot less frightened, stories tell he even went to visit the Mountain that stands where the sun sets, the most feared place in the whole kingdom as numerous stories tell of the evil spirits who live there, not dead, nor alive, they lure thoughtless travelers to walk of the cliffs and meet their deserved death below.

 

The People have also begun to notice a change in their beloved leaders, The Great Three. Over the last couple of years their orders and laws have begun to seem.. strange, even plain stupid sometimes. Like the time they ordered that everyone who even said that there were other races than the humans would be executed immediately, this seemed very strange since The Great Three had always cared much for knowledge and knowing that there are many differences in the world.

 

The Hare, however, hates everything except humans, everyone knows that. This has caused many theories about corruption and that he has actually killed The Great Three or in some way made sure that he himself is the ruler. Many peasants have been protesting about the higher taxes and the law that 30% of their harvests must be sent to the capital city, Nayreth, to prevent the supposed starvation going on there.

 

Now, many have reached the ultimate limit before rebellion, but only a few have actually picked up arms and some even formed a secret army with the purpose to overthrow the king and The Great Three to restore order in Karwyll.

 

 

Races

 

Ok, this will list all races found here. I might add some more if I remember them later cause I've forgot half of everything I wanted. Note that only the ones listed in the Characters part are playable.

 

Human(Duh)

Elf(Did anyone say Legolas?)

Dwarf(Small men with axes

Lizardman(Human-like lizard, tail, claws)

Gnome(A hobbit but not quite the same, can use magic and make a good ranger)

Orc(Evil green people, very strong)

Troll(You know what a troll is)

Goblin(Small orcs with small weapons)

Horseman(Half horse, half man and better archer than elves)

Demon(Hellspawn, evil, very powerful)

Ghost(Can't do any harm to living people, but they scare)

Dragon(Big, shoots fire, very hard to kill)

Werevolf(Half wolf, half man, only silver kills it)

Vampire(It bites you and you become one. No known cure, dies in the sun)

Snow beast(Looks like a werevolf, but it lives in the north and it doesn't take silver to kill it, very hard skin though)

Cyclop(It's huge and it's got one eye, probably some kind of club to)

Fairy(It's small, it shines and it is magical)

Unicorn(It's a horse with a horn, very magical, very rare and very hard to catch.

 

Besides from these races/monsters, there are normal animals such as deer, wolves, dogs, cows, you name it.

 

 

Characters

 

Ok, I know this might be alot of stuff for a simple rp thread, but I started and then I couldn't stop.. anyways, for this adventure I'll be needing 4 players max, I'll be playing to, so that'll make 5, but it would be good if a few more could join in.

Now, I know I said in the lore thingy that only humans were in the country, but that's a lie. The people don't know about the other races.. yet, but you can play the following:

Dwarf- fighter

Elf-Wood-ranger, High-wizard, Dark-thief/assasin

Human-anything goes

Gnome-bard/entertainer/craftsman/ranger

Lizardman-fighter/fightermage/mage

 

If you have another race in mind, please feel free to PM me and we'll see if it's ok, no "evil" races like trolls, ogres, orcs, yada yada though(I know Dark Elves aren't nice). Please try to stay within the lines, the things I wrote after each race are just suggestions, off course I won't kick you out for being a Gnome fighter, but try to make the class and race match, you know :grin: . Oh, I have to say one thing, magic is supposed to be limited here, so you won't see everyone running around pouring fire out of their mouths, so if you want to play a mage, PM me and I'll send you info on what you might play like.

 

BTW, if you've got questions about equipment ans such, the technology is medieval style, enchantments are allowed, just don't make it to much, no swords that kills anything in one blow. About armor, just specify what material it is made from, and any details. If it's shiny, if it's rags, if it's made out of leather, steel, iron, specify.

 

 

Additional info

 

Ok, so you know what race/class you want to be, but you don't know what kind of equipment, skills, whatever you may have, maybe you don't know what I mean by something specific, send me a PM and I'll answer your questions. To sign up, send me your info, Race, Class, Age, Gender, Appearance, Personality, Equipment and anything else you might want to share and I'll put it up here if it's ok.

 

Damn I hope I didn't miss anything.. would be rubbish if they locked this thread instantly..

 

 

Edit1

 

Alright, I realised I didn't actually put in any info regarding what equipment you will start out with and such, so I've decided that when you join up, you will get to decide for yourself.. within limits, of course. No über 9 inch plate mail that's impossible to penetrate, just think of something that would fit your character. Also, I'm going to allow anyone who wants to have their own special pet or whatever, to have one. By pet I mean a horse, a trained hawk or a wardog or stuff like that.. no dragons or summoned cars with machineguns though.

 

 

Edit2

 

Ok, I realized I need to post some more details. Money is divided into three values, copper, silver and gold. A good starting amount would be bellow 10 gold, unless your character is a tradesman of some sort. I've also decided to cut the ammount of people to a maximum of 5 instead of 6, to prevent overcrowding.

About potions, they won't be found in stacks of 750 everywhere, they're supposed to be both rarer and stronger than most rpgs use, a potions effect is better than almost any resting or healthcare, therefore only a few should be on your character, 3-6 would be fine. And.. health potions are for anyone, endurance is also for anyone, but mana is only for mages. I also thought of a new mage thing, if you're playing a mage, it would be nice if you wrote a short note about where you got your powers, either by natural magic or a relic of some sort, a powerful ring or staff or something like that.

 

10 copper=1 silver

10 silver=1 gold

 

Edit3

 

A little bit of lore.. this is kind of funny, though it's getting pretty long now.. ah, you'll all have to put up with it, for I'm am maker of rubbish lore that doesn't serve any purpose other than boring everyone!

 

Edit4

 

Removed the crappy lore since it serves no purpose. Will add a "common knowledge" thingy soon.

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I'm liking the set-up. I'm in, if you'll have me. Here's me, then.

 

Name: Erunanion

 

Gender: Male

 

Race: Elf

 

Age: 134

 

Class: Ranger

 

Skills: Erunanion is an expert bowman, a fair swordsman, and a basic healer, but lacks any real skill in this area.

 

Equipment: Erunanion wears little armour, satisfying himself with a simple leather cuirass, wearing hard-wearing trousers and jerkin underneath this. Covering his clothing, he wears a long black cloak, which is hooded and enveloping. He carries what at first glance is a quarterstaff, but is in fact an Elvish longbow, painted black with soot. When strung, it is incredibly powerful, and will throw arrows two hundred yards with perfect accuracy. The arrows are kept in a material arrow bag, which is braced with a frame of thin wood, to prevent damaging the feathers of the arrows. The bag hangs from a leather belt, to which is also attached a plain steel longsword and a small bone-handled dagger. In several pouches that hang from the belt are the basic accutrements of field healing - a needle, thread, and soforth; 15 silver coins, and a handful of copper; a tinderbox; a pencil, and several pieces of parchment; a two bow cords and a length of fishing line.

 

Appearance: Erunanion is tall, like most Elves, and broad across the shoulders. Clad in the black cloak he makes and imposing figure, which his face does nothing to soften. His face is long, and the natural elegance of his race has been hardened, first by the mix of human blood and then by the hardships of his life. His eyes are a piercing green, fitting well with sallow cheeks and pronounced chin.

 

Personality: Erunanion is, on first meeting, slightly icy and distant. He will fit into light conversation, but is very guarded on personal matters and if asked about his background he will close up immediately, leading to his lack of contact with towns generally. He keeps a tight grip on his emotions, remembering his past actions, and is rarely seen not to be under complete control. Despite this, he will unbend with those who he has taken into his trust, and will protect them with all his skill. The lessons of his father to protect your family, which implicitly includes his friends, were well-learned.

 

Background: Erunanion has made his profession simple - stay alive in the wilderness. He was born the illegitimate son of lord in the service of the Great Three, but being born by a Elf mother was not accepted in proper society. However, being kept in secret by his father he was trained in the ways of war and peace, learning in tactics and diplomacy. He was taught to be patient and calculating, and his charcter reflects this. He does, however, have a darker streak. At the very beginning of the return to power of the Hare, one of his followers killed Erunanion's mother, who his father had given up keeping a secret. Erunanion, in retaliation, slaughtered the assassin, his family his household staff in a fit of rage. For this crime which his father, no longer powerful, could not protect him from, he was outcast and forced into the wilderness. He has spent the last four years surviving, avoiding any bounty hunters after his head, and attempting to make penitence for his awful crime, which he regrets more than anything he has ever done.

 

EDIT: On the advice of Adelbert, i've added to my character.

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Here goes my character

 

Name:Davanír Vharn

Age:53

Gender:Male

Race:Dwarf

Class:Warrior

 

Appearance:Like most dwarves, Davanír isn't very tall, being a little over 5 feet tall, he's still one of the longer members of his family. Even though dwarves aren't very long in body, many have long beards and Davarín is no exception, both hair and beard being long and black, he would never shave either of them.

 

Personality:Dwarves aren't to be made fun of, everyone knows that, but this specific dwarf could take basically anything as an insult if he's in a bad mood or if he's been drinking to much. To much probably means very much to those not used to drinking all the time. Although he isn't tall, he has proven many times that length doesn't count if you have a strong will and a big axe.

 

Equipment:In battle, Davanír wears as much armor he can possible carry without falling over. Outside of the battlefield, huge plate armor isn't the best choice. Thick leather boots cover his feet, Leather pants reinforced with a thin layer of steel hides his short legs and a strong chainmail, crafted by his ancestors out of silver and steel and passed down to him through several generations, protects his upper body. Davanír also has a full helm that covers his whole head, except for a narrow opening that allows him to see what he's doing.

 

If this isn't enough, he also has a round steel shield with strange runes that no one can identify anymore, even the oldest dwarves known had a hard time understanding the meanings of the markings crafted on the shield. What's strange is that the shield seem to be undestructible, everyone who tried to harm it in any way has seen their weapon destroyed and the shield just the way it was. Besides from all this armor, Davanír has a huge axe with a silver blade that could easily cut a man in two. He also carries two smaller axes for throwing.

 

Over all his armor Davanír has a green/brown hooded cape. The older dwarf priests and warriors from his hometown told him about the use of friends many times when he talked about leaving to fight The Karwylle Mining Group and they even had a white wolf trained to follow him and help him in need. Davanír was amazed when he first saw the white wolf, the white colour was so pure it almost seemed to shine in the dark winter night. It's followed him ever since and saved his life numerous times.

 

His equipment for surviving in the wilderness isn't much, a few maps over various dwarf mines hidden across the world, a bedroll, 2 bottles, one for water and another for any alcohol he can get his hands on, and a small pouch where he keeps his money, all together it's 1 gold coin, 23 silver coins and 14 copper coins.

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Here's Malchik's character description that he sent to me.

 

Name:Traxis Revenant

Race:Human

Age:23

Class:Spy/assasin

 

Personality:He's very likeable, a bit of a clown unless he needs to act in a specific way, this is one of his strong sides as he can take on many various characters to get the job done. Traxis has all the normal skills of a spy, he's good at disguising, he's very sneaky, and if it's needed, he can use his assasin skills which include both poisoning and strangulation.

 

Although he's a spy, Traxis has a feeling for what's right for him and there is nothing that's to much if it's needed to uphold the principles he stand for. Traxis likes playing practical jokes on people and he's often the one fooling around. His good trait is that he's not going to abandon his friends, who he would risk his life for without thinking twice about it.

 

There is still the possibility he'll disobey orders he finds unwise. Although he's friendly most of the time, Traxis doesn't like brainless fighter types who would rather storm into any battle than make up wise plans and use tactics, neither does he have much respect for politicians.

 

Appearance:Well suited for a spy, Traxis is short and slight, but still pretty strong. His chin is clean shaven and his hair is brown and so are his eyes.

 

Equipment

 

When he needs them, Traxis uses a poisoned dagger and poisoned blow darts to get his job done. He also has a bag in which he keeps his various poisons. Apart from this he also has several silk scarves, various items to disguise himself, a tinderbox, a lantern, a bed roll, basic items needed to prepare food and a pouch with 3 gold coins and some silver ones.

 

He does not wear any armor unless it's needed to acomplish any specific purpose, mostly disguises. His everyday clothes are simple, a pair of brown leather boots, dark blue breeches, a pale blue shirt, a brown leather tunic and a two sided cape with a hood, one side blue and the other side black.

 

When he's on a mission to assasinate someone, he's got another set of clothes to further increase his chances in the dark, a shirt, a pair of breeches, gloves and boots and the cape, all in black.

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OOC:I know that you shouldn't double post, I also know this makes it a triple post, but I've got to start of the thread before the weekend since I'll be away from saturday to sunday evening. I realized this was utterly rubbish, so here goes a new introduction :embarassed:

 

 

IC: The warmth from inside the inn seemed very inviting to the three travelers passing through the village, atleast it seemed more inviting than sleeping in the woods again. Mostly, they stayed away from cities, but the constant raining that had been going on for almost 4 days was just to much.

 

As they pushed the door open, they noticed how many locals had gathered on this day. The barkeep didn't notice them at first, but when the white wolf that was following them around came through the door, it immediately caught his eye. As he hurried to greet them, they walked inside and closed the door. "Hail travelers, welcome to the Traveler's Home, please come, sit. What may I get you all?" he said and quickly wiped of a table close to the door.

 

It was obvious he hadn't noticed that both a dwarf and an elf had just walked in along with a spy. If he had known, he probably would've threw them out at once. "Whatever you've got that ain't for weaklings", the dwarf said and went with his friends to sit down, accompanied by the wolf.

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Traxis stretched easily and relaxedly. He kept a dagger strapped to his lower left leg and the poisons in what appeared to be a money pouch. A rather unpleasant experience a year before when he had foolishly strapped a poisoned dagger to his leg made him more cautious. But the speed with which he could have the dagger in his hands with venom dripping from the edge was startling.

 

"Crowded in here tonight," he muttered to the barkeep. "Something special going on?"

 

To his companions he said. "Best chance to get news we've had for a while!"

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OOC:I know we were supposed to start monday but I couldn't help it :smiley: , so you can throw in an opening post or two if you want to, but the real thing starts monday.

 

"You're not from town, are you?", said the barkeep and scratched his chin. "We've got the postman bringing the news from Nayreth today. Everyone's been wondering about the famine", he said. Davanír placed his helmet on the table and looked around. "I'm sure there's no famine at all", he muttered and sat down.

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OOC: I would just like to say that I was considering joining your thread before I put mine up. I also apologize for soaking up a lot of good member that *might* have otherwise posted here. I'm sorry, though, it will be a while before I can join as my whole deal about Darkoor has me preoccupied.

 

Good luck, and have a great game.

Shadow of the Fallen

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Erunanion leaned a black bowstave against the wooden wall, and sat down, laying the scabbard of his sword across his knees. He leaned back slowly, half-closing his eyes, remembering the sounds and smells of the city. Still leaning back, he looked at Davanir blankly. He shrugged to himself, then turned to the barman. "I expect you've been feeling the effects of the famine even out here?"

 

OOC: Sorry for not putting the accent on your name, i've forgotten the Alt codes for them.

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