DeathCore01 Posted December 26, 2022 Share Posted December 26, 2022 (edited) Okay so to start topic title doesn't help I know but suffice to say that what I refer to will be in the Steam Screenshot link below. As will be seen the mod More Informative Console certainly reveals something that to me is incorrect for a Player Character, now I am unsure as to the cause of this, the curious thing is nothing seems to be wrong everything is working as it should, body preset is correct, jiggle physics are working, hair and hair physics are working too, however one thing that certainly tipped me off to something not being quite right was that after I saved my game, exited Skyrim and then relaunched and reloaded my save, without touching load order, adding or removing mods, that my orc's teeth were just gone, I could even see through her open mouth and a gap in her head model same size as would be her teeth. https://steamuserimages-a.akamaihd.net/ugc/5094165732970463524/49ACC42AED3CB8E67A3353C1BEF570AEED3C3F43/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Edit Ok so making an edit to this, as the screenshot shared shows via More Informative Console, my characters base type is NPC which as I have said seems to be incorrect for a Player Character, it also shows Ref was last changed by Unknown. These two things are what I require or rather politely request assistance with solving as it may also tie into the whole missing teeth, head gap. Previously I edited this with my LOOT load order directly from LOOT but recently and perhaps shamefully or maybe ignorantly I don't know I learned of Modwatch which seems to be a better way to show both what mods and their associated plugins. Anyways I had gone and done that, also it's not exactly the same Mod list as previously posted with LOOT, made a couple changes but like 90% remains the same as before if those who previously seen this topic check it out again. Modwat.ch Edited January 1, 2023 by DeathCore01 Link to comment Share on other sites More sharing options...
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