Uberman77883 Posted May 22, 2009 Share Posted May 22, 2009 How would I make a new playing area, all I have found are GECK tutorials on making vaults and stuff. Link to comment Share on other sites More sharing options...
Yossarian22 Posted May 22, 2009 Share Posted May 22, 2009 How would I make a new playing area, all I have found are GECK tutorials on making vaults and stuff. You announce a Total Conversion and not even know how to create a new Worldspace? :wallbash: Link to comment Share on other sites More sharing options...
WarThug Posted May 22, 2009 Share Posted May 22, 2009 How would I make a new playing area, all I have found are GECK tutorials on making vaults and stuff. You announce a Total Conversion and not even know how to create a new Worldspace? :wallbash:my point exactly Link to comment Share on other sites More sharing options...
Uberman77883 Posted May 22, 2009 Author Share Posted May 22, 2009 Hurf derf, I have made plenty of mods for other games before, so I know how to do things. I am not familiar with Fallout 3's way of doing things. Link to comment Share on other sites More sharing options...
jackpack Posted May 22, 2009 Share Posted May 22, 2009 goto the download section & look for new lands. id sugest downloading "crapton" once youv done that. merge it & open it up & then delate everything thats in that worldspace & start building your own town :wink: you also want to rename it to what you want it to be called. Link to comment Share on other sites More sharing options...
BadPenney Posted May 22, 2009 Share Posted May 22, 2009 Or you could open the GECK program, load only Fallout3.esm as data so that you can start a new .esp. Then pulldown the "World" menu tab ( 4th selection from the upper left ), choose Worldspaces... ( 4th down) and then right click on the list of existing worldspaces on the left side of the window and choose "New". Name it and start from scratch. Learn to love the terrain editor, it will be flat and featureless. You can choose a parent worldspace like Wasteland if you want. Copying someone else's mod and deleting stuff is always an option, maybe quicker and easier but maybe less unique and interesting too. Could be a good way to start, if you are unfamiliar with FO3 or Oblivion land creation. Link to comment Share on other sites More sharing options...
Skree000 Posted May 22, 2009 Share Posted May 22, 2009 Or you can do your terrain in another program and import it as a mesh photographic sattelite heightmaps applied to a subdivided plane as a displacement map, export that mesh and bring into Geck. prest-o! i havent done terrain yet in geck but ive done lots of terrain in other programs and editors and its pretty universal once you know which tool does what function in which particular editor. If gecks terrain is managed like any other editor or program it generates a heightmap as you paint or deform, so im guessing theres probably a way of just telling the terrain to reference a premade heightmap in photoshop or as previously mentioned, a sat image heightmap. I think the Vegas mod project is doing that..., Link to comment Share on other sites More sharing options...
Yossarian22 Posted May 23, 2009 Share Posted May 23, 2009 there is a heightmap editor, but it only works sometimes.It creates holes into the landscape surface and also it creates more chucks than neededso LOD Generation takes more time. Link to comment Share on other sites More sharing options...
jackpack Posted May 23, 2009 Share Posted May 23, 2009 there is a heightmap editor, but it only works sometimes.It creates holes into the landscape surface and also it creates more chucks than neededso LOD Generation takes more time. 10hours more ;D Link to comment Share on other sites More sharing options...
Maxunit Posted May 23, 2009 Share Posted May 23, 2009 Does it really take 10 hours to create a heightmap using the Heightmap editor? o_O Edit: Up to 10 hours...omg Link to comment Share on other sites More sharing options...
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