Nap1985 Posted December 26, 2022 Share Posted December 26, 2022 I edited a specular map texture in GIMP, added a little bit to it, and saved it. For some reason it now causes the brown face bug? What did I do wrong? Is there something special you're supposed to do here? Link to comment Share on other sites More sharing options...
South8028 Posted December 26, 2022 Share Posted December 26, 2022 gimp does not have plugins for fo4. For statics, the format is not very critical, but for characters it is critical. Body texture formats: D - nvidea dxt1, N,S - Intel Texture Works bs5. Texture S must have vanilla dimensions, or absolutely all textures must be replaced with hdr. Vanilla textures of the face and hands for some reason initially: face - dxt5, hands - dxt3. But with the right N and S textures, dxt1 can be used. BS7 with hdr body textures also causes a brown face error, so bs7 is contraindicated. Link to comment Share on other sites More sharing options...
Nap1985 Posted December 27, 2022 Author Share Posted December 27, 2022 (edited) I appreciate the reply, most of that is gibberish to me lol. I didn't change the texture size. And it worked in game, it had the desired look I was going for, except for creating the brown face bug. From what I can decipher you're saying gimp wont work for speculars in fallout 4? Or does it need a specific compression (dxt5?) when exporting? Edit: I exported as bc5/ati2 (3dc) and it worked. Edited December 27, 2022 by Nap1985 Link to comment Share on other sites More sharing options...
South8028 Posted December 27, 2022 Share Posted December 27, 2022 (edited) I appreciate the reply, most of that is gibberish to me lol. I didn't change the texture size. And it worked in game, it had the desired look I was going for, except for creating the brown face bug. From what I can decipher you're saying gimp wont work for speculars in fallout 4? Or does it need a specific compression (dxt5?) when exporting? Edit: I exported as bc5/ati2 (3dc) and it worked. Sorry, I don't know for sure, maybe there is a plug-in for gimp with the intel texture works format. I don't have a plugin for gimp, I didn't have one before. I use potoshop with nvidea and intel texture works plugins. Above, I listed the vanilla fo4 formats for you. Any editor capable of exporting textures to these formats will be ok. nvidea dxt formats are used for D. S and N use intel texture works bs5 format. Edited December 27, 2022 by South8028 Link to comment Share on other sites More sharing options...
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