JStewart877 Posted May 22, 2009 Share Posted May 22, 2009 This is my load order. Can anybody give me any hints as to what I should remove, give up or rearrange? When I use the BOSS software to arrange load order I get ctd's on load. With this load order everything starts up but crashes between alot of different doorways in & out towns. Oblivion.esmBetter Cities Resources.esmSoVvM.esmCyrodiilUpgradeResourcePack.esmWindfall.esmTR_OoT_Main.esmFort Akatosh.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCM Partners.esmEasy_Companion_Share.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmArmamentarium.esmToaster Says Share v3.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espArthur_Natural_Weather_HDR_by_Max_Tael.espNatural_Water_by_Max_Tael.espCities Alive At Night.espLandmarks, w Wells.espExpanded Hotkeys and Spell Delete V2.espLem - Hotkey Cyclers.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSlof's Horses HA Essential.esp1Elven.espLord of the Rings.espMagicElvenCapes1a.espUK47_LOTR_Weapons_Merged.espvinces_unique_weapons.espFFWeapos.espArmory of the Silver Dragon.espArmor of Heaven's Fury-Gold-Heavy-Alt-helm.espCapesandCloaks.espExnemRuneskulls.espLoth's Blunt Weapons for Npcs.espKvatchAftermath.espIvellon.esp300_White Stallion 4.espAmajor7 Imperial Furniture.espBD&R - Laughing Maw.espCathedral Improver.espGP_Moretta.espTheElderCouncil.espUnique Dungeons - Lichs Lair.espUnique Dungeons - Lost Glory.espImpeREAL Empire - Unique Forts.espWeye.espWindfall.espWerewolf-Legends.espBlood&Mud.esp(DC) Kvatch Watch Towers.espLost Paladins of the Divines.espFortAkatosh.espDragonInvasion.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espKvatchAftermath-EntiusGorge compatibility patch.espxulFallenleafEverglade.espTheElderCouncil-FallenleafEverglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espCastle_Almgard-V2.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espVictoria.espxulImperialIsle.espSaldaea.espbartholm.espBartholm-Panther River Patch.esp_Ren_BeautyPack_full + Soya's hair.espNords With Beards.espMuffinShare.espRaven Elves.espCM Partners.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Extra NPCs.espCompanion Mark and Recall.espGGValeria2_0.espGG_Vincente.espDM_LucienCompanion.espSonia.espArianaTrudeaux.espCompanionMageDunmer.espThe Lost Knights.espAdvanced Magecraft.espBF_FortRapture.espWoodland Rangers.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espFra.espFran Armor Add-on.espFran_Lv30Item_Maltz.espOblivion WarCry EV.espOscuro's_Oblivion_Overhaul.espOrigin of the Mages Guild.espOOO-WaterFish.espFCOM_Convergence.espOblivion Weight Limit x20000.espTamrielTravellers4OOO.espKnights.espKnights - Unofficial Patch.espMidasSpells.espBloodeus'UniqueStuff.espStreamline 3.1.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Durzog Addon.espFCOM_OMG.espFCOM_Blood&Mud.espFCOM_WarCry.espTIE In.espTIE In - OOO.espTIE In - FCOM Convergence.espBetter Cities .espBetter Cities Full - B&M Edition.espBetter Cities - Full City Defences.espBetter Imperial City.espBCChorrol-ChorrolHinterland fix.espAlternate Start Revamped.espBashed Patch, 0.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
dezdimona Posted May 22, 2009 Share Posted May 22, 2009 ok,heres a manual load order,please do not tell me you use boss. one guy here keeps asking for help but refuses to use this.I get no ctd's using this load order. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
jemiari Posted May 23, 2009 Share Posted May 23, 2009 dezdimona, if you're talking about me given the last exchange we had then I feel I should clarify some things. I do follow dev_akm's Expanded Load-Order Guidelines and have been since day one. I check with BOSS's master list when I still get problems but do not allow it to automatically sort my plug-ins. I'm not sure how the impression that I only adhere to BOSS's advice and no one else's came about, but I hope that clears things up. Link to comment Share on other sites More sharing options...
dezdimona Posted May 23, 2009 Share Posted May 23, 2009 dezdimona, if you're talking about me given the last exchange we had then I feel I should clarify some things. I do follow dev_akm's Expanded Load-Order Guidelines and have been since day one. I check with BOSS's master list when I still get problems but do not allow it to automatically sort my plug-ins. I'm not sure how the impression that I only adhere to BOSS's advice and no one else's came about, but I hope that clears things up.wasn't you hon,someone else! Link to comment Share on other sites More sharing options...
jemiari Posted May 23, 2009 Share Posted May 23, 2009 Good to know! Link to comment Share on other sites More sharing options...
JStewart877 Posted May 23, 2009 Author Share Posted May 23, 2009 What I'm really looking for is specific info; bbc before 000;UL's before FCOM. Boss sets its load order alot like dev_akm posts on the focom webpage. I've looked at quite a few pages about load order but still have these questionsI guess I'm loking for more detailed responses This is my load oder including what Bash patches(Does it matter where Bash's ghosted files are in load order?) Oblivion.esmBetter Cities Resources.esmSoVvM.esmCyrodiilUpgradeResourcePack.esmWindfall.esmTR_OoT_Main.esmFort Akatosh.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCM Partners.esmEasy_Companion_Share.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmArmamentarium.esmToaster Says Share v3.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espArthur_Natural_Weather_HDR_by_Max_Tael.espNatural_Water_by_Max_Tael.espCities Alive At Night.espLandmarks, w Wells.espExpanded Hotkeys and Spell Delete V2.espLem - Hotkey Cyclers.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSlof's Horses HA Essential.espLegion Horses Armored.esp1Elven.esp300_Combat Sounds.espLord of the Rings.espMagicElvenCapes1a.espUK47_LOTR_Weapons_Merged.espvinces_unique_weapons.espFFWeapos.espArmory of the Silver Dragon.espMaleBodyReplacerV4.espArmor of Heaven's Fury-Gold-Heavy-Alt-helm.espCapesandCloaks.espExnemRuneskulls.espLoth's Blunt Weapons for Npcs.espSpell Breaker Replacer.espKvatchAftermath.espIvellon.esp300_White Stallion 4.espAmajor7 Imperial Furniture.espBD&R - Laughing Maw.espCathedral Improver.espGP_Moretta.espTheElderCouncil.espUnique Dungeons - Lichs Lair.espUnique Dungeons - Lost Glory.espImpeREAL Empire - Unique Forts.espWeye.espWindfall.espWerewolf-Legends.espBlood&Mud.esp(DC) Kvatch Watch Towers.espLost Paladins of the Divines.espFortAkatosh.espDragonInvasion.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espKvatchAftermath-EntiusGorge compatibility patch.espxulFallenleafEverglade.espTheElderCouncil-FallenleafEverglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espCastle_Almgard-V2.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espVictoria.espxulImperialIsle.espSaldaea.espbartholm.espBartholm-Panther River Patch.esp_Ren_BeautyPack_full + Soya's hair.espNords With Beards.espMuffinShare.espRaven Elves.espCM Partners.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Extra NPCs.espCompanion Mark and Recall.espGGValeria2_0.espGG_Vincente.espDM_LucienCompanion.espGrowlfs Animated Hair.espSonia.espRen_Soya_KD's.espArianaTrudeaux.espCompanionMageDunmer.espDiverse Dungeons - Subtle Color v.1.05.espThe Lost Knights.espAdvanced Magecraft.espBF_FortRapture.espWoodland Rangers.espFCOM_Francescos.espFrancesco's Optional Chance of Stronger Bosses.espFCOM_FrancescosItemsAddOn.espFrancesco's Dark Seducer Weapons Patch.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espFra.espFran Armor Add-on.espFran_Lv30Item_Maltz.espOblivion WarCry EV.espOscuro's_Oblivion_Overhaul.espSPARTAN VI's Diverse City Guards for OOO.espOrigin of the Mages Guild.espOOO-WaterFish.espFCOM_Convergence.espOblivion Weight Limit x20000.espTamrielTravellers4OOO.espKnights.espKnights - Unofficial Patch.espArmamentariumLL4OOO.espArmamentium female.espMidasSpells.espBloodeus'UniqueStuff.espStreamline 3.1.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Durzog Addon.espFCOM_OMG.espFCOM_Blood&Mud.espFCOM_WarCry.espFCOM_Knights.espFCOM_TamrielTravelers.espFCOM_EntropicOrderHardcore.espFCOM_DiverseGuardUnity.espFCOM_ExnemRuneskulls.espFCOM_UnofficialFranArmorAddon.espTIE In.espTIE In - OOO.espTIE In - FCOM Convergence.espTIE In - DiverseGuardUnity.espTIE In - ExnemRuneskulls.espTIE In - Castle Almgard v2.espTamrielTravellerAdvScript.espTamrielTravellersItemsNPC.espComplete Names.espBetter Cities .espBetter Cities Full - B&M Edition.espBetter Cities - Full City Defences.espBetter Imperial City.espBCChorrol-ChorrolHinterland fix.espAlternate Start Revamped.espBashed Patch, 0.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
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