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Load Order Help


JStewart877

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This is my load order. Can anybody give me any hints as to what I should remove, give up or rearrange? When I use the BOSS software to arrange load order I get ctd's on load. With this load order everything starts up but crashes between alot of different doorways in & out towns.

 

 

 

 

 

 

 

 

 

 

Oblivion.esm

Better Cities Resources.esm

SoVvM.esm

CyrodiilUpgradeResourcePack.esm

Windfall.esm

TR_OoT_Main.esm

Fort Akatosh.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

CM Partners.esm

Easy_Companion_Share.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

FCOM_Convergence.esm

Armamentarium.esm

Toaster Says Share v3.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Arthur_Natural_Weather_HDR_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Cities Alive At Night.esp

Landmarks, w Wells.esp

Expanded Hotkeys and Spell Delete V2.esp

Lem - Hotkey Cyclers.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

Slof's Horses HA Essential.esp

1Elven.esp

Lord of the Rings.esp

MagicElvenCapes1a.esp

UK47_LOTR_Weapons_Merged.esp

vinces_unique_weapons.esp

FFWeapos.esp

Armory of the Silver Dragon.esp

Armor of Heaven's Fury-Gold-Heavy-Alt-helm.esp

CapesandCloaks.esp

ExnemRuneskulls.esp

Loth's Blunt Weapons for Npcs.esp

KvatchAftermath.esp

Ivellon.esp

300_White Stallion 4.esp

Amajor7 Imperial Furniture.esp

BD&R - Laughing Maw.esp

Cathedral Improver.esp

GP_Moretta.esp

TheElderCouncil.esp

Unique Dungeons - Lichs Lair.esp

Unique Dungeons - Lost Glory.esp

ImpeREAL Empire - Unique Forts.esp

Weye.esp

Windfall.esp

Werewolf-Legends.esp

Blood&Mud.esp

(DC) Kvatch Watch Towers.esp

Lost Paladins of the Divines.esp

FortAkatosh.esp

DragonInvasion.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

KvatchAftermath-EntiusGorge compatibility patch.esp

xulFallenleafEverglade.esp

TheElderCouncil-FallenleafEverglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

Castle_Almgard-V2.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

Victoria.esp

xulImperialIsle.esp

Saldaea.esp

bartholm.esp

Bartholm-Panther River Patch.esp

_Ren_BeautyPack_full + Soya's hair.esp

Nords With Beards.esp

MuffinShare.esp

Raven Elves.esp

CM Partners.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

Companion Mark and Recall.esp

GGValeria2_0.esp

GG_Vincente.esp

DM_LucienCompanion.esp

Sonia.esp

ArianaTrudeaux.esp

CompanionMageDunmer.esp

The Lost Knights.esp

Advanced Magecraft.esp

BF_FortRapture.esp

Woodland Rangers.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_FrancescosNamedBosses.esp

Fra.esp

Fran Armor Add-on.esp

Fran_Lv30Item_Maltz.esp

Oblivion WarCry EV.esp

Oscuro's_Oblivion_Overhaul.esp

Origin of the Mages Guild.esp

OOO-WaterFish.esp

FCOM_Convergence.esp

Oblivion Weight Limit x20000.esp

TamrielTravellers4OOO.esp

Knights.esp

Knights - Unofficial Patch.esp

MidasSpells.esp

Bloodeus'UniqueStuff.esp

Streamline 3.1.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Durzog Addon.esp

FCOM_OMG.esp

FCOM_Blood&Mud.esp

FCOM_WarCry.esp

TIE In.esp

TIE In - OOO.esp

TIE In - FCOM Convergence.esp

Better Cities .esp

Better Cities Full - B&M Edition.esp

Better Cities - Full City Defences.esp

Better Imperial City.esp

BCChorrol-ChorrolHinterland fix.esp

Alternate Start Revamped.esp

Bashed Patch, 0.esp

DeadlyReflex 5 - Combat Moves.esp

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ok,heres a manual load order,please do not tell me you use boss. one guy here keeps asking for help but refuses to use this.I get no ctd's using this load order.

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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dezdimona, if you're talking about me given the last exchange we had then I feel I should clarify some things. I do follow dev_akm's Expanded Load-Order Guidelines and have been since day one. I check with BOSS's master list when I still get problems but do not allow it to automatically sort my plug-ins. I'm not sure how the impression that I only adhere to BOSS's advice and no one else's came about, but I hope that clears things up.
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dezdimona, if you're talking about me given the last exchange we had then I feel I should clarify some things. I do follow dev_akm's Expanded Load-Order Guidelines and have been since day one. I check with BOSS's master list when I still get problems but do not allow it to automatically sort my plug-ins. I'm not sure how the impression that I only adhere to BOSS's advice and no one else's came about, but I hope that clears things up.

wasn't you hon,someone else!

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What I'm really looking for is specific info; bbc before 000;UL's before FCOM. Boss sets its load order alot like

dev_akm posts on the focom webpage. I've looked at quite a few pages about load order but still have these questions

I guess I'm loking for more detailed responses

 

This is my load oder including what Bash patches(Does it matter where Bash's ghosted files are in load order?)

 

 

Oblivion.esm

Better Cities Resources.esm

SoVvM.esm

CyrodiilUpgradeResourcePack.esm

Windfall.esm

TR_OoT_Main.esm

Fort Akatosh.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

CM Partners.esm

Easy_Companion_Share.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

FCOM_Convergence.esm

Armamentarium.esm

Toaster Says Share v3.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Arthur_Natural_Weather_HDR_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Cities Alive At Night.esp

Landmarks, w Wells.esp

Expanded Hotkeys and Spell Delete V2.esp

Lem - Hotkey Cyclers.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

Slof's Horses HA Essential.esp

Legion Horses Armored.esp

1Elven.esp

300_Combat Sounds.esp

Lord of the Rings.esp

MagicElvenCapes1a.esp

UK47_LOTR_Weapons_Merged.esp

vinces_unique_weapons.esp

FFWeapos.esp

Armory of the Silver Dragon.esp

MaleBodyReplacerV4.esp

Armor of Heaven's Fury-Gold-Heavy-Alt-helm.esp

CapesandCloaks.esp

ExnemRuneskulls.esp

Loth's Blunt Weapons for Npcs.esp

Spell Breaker Replacer.esp

KvatchAftermath.esp

Ivellon.esp

300_White Stallion 4.esp

Amajor7 Imperial Furniture.esp

BD&R - Laughing Maw.esp

Cathedral Improver.esp

GP_Moretta.esp

TheElderCouncil.esp

Unique Dungeons - Lichs Lair.esp

Unique Dungeons - Lost Glory.esp

ImpeREAL Empire - Unique Forts.esp

Weye.esp

Windfall.esp

Werewolf-Legends.esp

Blood&Mud.esp

(DC) Kvatch Watch Towers.esp

Lost Paladins of the Divines.esp

FortAkatosh.esp

DragonInvasion.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

KvatchAftermath-EntiusGorge compatibility patch.esp

xulFallenleafEverglade.esp

TheElderCouncil-FallenleafEverglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

Castle_Almgard-V2.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

Victoria.esp

xulImperialIsle.esp

Saldaea.esp

bartholm.esp

Bartholm-Panther River Patch.esp

_Ren_BeautyPack_full + Soya's hair.esp

Nords With Beards.esp

MuffinShare.esp

Raven Elves.esp

CM Partners.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

Companion Mark and Recall.esp

GGValeria2_0.esp

GG_Vincente.esp

DM_LucienCompanion.esp

Growlfs Animated Hair.esp

Sonia.esp

Ren_Soya_KD's.esp

ArianaTrudeaux.esp

CompanionMageDunmer.esp

Diverse Dungeons - Subtle Color v.1.05.esp

The Lost Knights.esp

Advanced Magecraft.esp

BF_FortRapture.esp

Woodland Rangers.esp

FCOM_Francescos.esp

Francesco's Optional Chance of Stronger Bosses.esp

FCOM_FrancescosItemsAddOn.esp

Francesco's Dark Seducer Weapons Patch.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_FrancescosNamedBosses.esp

Fra.esp

Fran Armor Add-on.esp

Fran_Lv30Item_Maltz.esp

Oblivion WarCry EV.esp

Oscuro's_Oblivion_Overhaul.esp

SPARTAN VI's Diverse City Guards for OOO.esp

Origin of the Mages Guild.esp

OOO-WaterFish.esp

FCOM_Convergence.esp

Oblivion Weight Limit x20000.esp

TamrielTravellers4OOO.esp

Knights.esp

Knights - Unofficial Patch.esp

ArmamentariumLL4OOO.esp

Armamentium female.esp

MidasSpells.esp

Bloodeus'UniqueStuff.esp

Streamline 3.1.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Durzog Addon.esp

FCOM_OMG.esp

FCOM_Blood&Mud.esp

FCOM_WarCry.esp

FCOM_Knights.esp

FCOM_TamrielTravelers.esp

FCOM_EntropicOrderHardcore.esp

FCOM_DiverseGuardUnity.esp

FCOM_ExnemRuneskulls.esp

FCOM_UnofficialFranArmorAddon.esp

TIE In.esp

TIE In - OOO.esp

TIE In - FCOM Convergence.esp

TIE In - DiverseGuardUnity.esp

TIE In - ExnemRuneskulls.esp

TIE In - Castle Almgard v2.esp

TamrielTravellerAdvScript.esp

TamrielTravellersItemsNPC.esp

Complete Names.esp

Better Cities .esp

Better Cities Full - B&M Edition.esp

Better Cities - Full City Defences.esp

Better Imperial City.esp

BCChorrol-ChorrolHinterland fix.esp

Alternate Start Revamped.esp

Bashed Patch, 0.esp

DeadlyReflex 5 - Combat Moves.esp

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