Xaliber13 Posted December 27, 2022 Share Posted December 27, 2022 I already added this into the parking space actions but it won't show up in the list of things I can build.https://pastebin.com/62PHtYYp Wondering if there's any steps I'm missing to add new stuff to build in the list? Link to comment Share on other sites More sharing options...
qmjs Posted December 27, 2022 Share Posted December 27, 2022 I answered this in the other spot, but I'm going to copy the answer here as it will probably be easier for anyone looking to find. First, keep in mind that the game moves cars around into packing spots at the next day event, so you only want to use the prexisting slots for parking, or your cars end up inside the fences and walls and can't get out. However, if you have removed a parking spot and want to rebuild it, that is when you'll need this. The problem is not in your facilities code, although I would suggest making this change: <Input InputAmount="1" InputFlags="" InputId="Capacity.Labor" /> to <Check InputAmount="1" InputFlags="Required" InputId="Capacity.Labor" /> What you will need to adjust is in Game\levels\Class3\Mission_mission0.xml. (Or Game\levels\c3_beltway\Mission_mission0.xml for Lifeline.) (If you don't have them yet, look in Game\levels\Class3\mission_mission0.xml and Game\beltway\game\levels\c3_beltway\mission_mission0.xml and then copy them to the other locations.)Note that the mission_mission0.xml is not compiled to bmd, just put in the proper place as an xml file. There are a lot of entries to adjust, one for each parking space at each home site. The easiest way to find them is to search for esFacilityType="Parking"Some are already correct, but some are not, such as being classed as indoor slots.Make sure the properties for the entry look like this:<Properties AreaShapeName1="" AreaShapeName2="" bBuiltIn="0" bDefense="0" esFacilityType="Parking" bIndoor="0" bOutdoor="1" fileOverrideFixed="" fileOverrideTrashed="" bPerimeter="0" SocketName="Parking2" s_Variant="Variant.BuiltIn"/>The only difference you will want to keep is the socket name. I don't remember if you need to move to the next level or start a new game after those changes, but it is probably a good idea. Link to comment Share on other sites More sharing options...
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