F4llfield Posted December 27, 2022 Share Posted December 27, 2022 (edited) Hi, I was wondering if someone knows why a lot of time after the player teleport to a location, the companion or follower will display an unhappy face. Also to know if it is possible to change this behavior in CK or FO4edit? thanks in advanced. added: I'm not sure if no ones answer this tread because I'm the only one having this issue or if it's because no ones knows why this is happening... :--) Edited December 27, 2022 by F4ll0uta Link to comment Share on other sites More sharing options...
lee3310 Posted December 28, 2022 Share Posted December 28, 2022 I'm not sure if no ones answer this tread because I'm the only one having this issue or if it's because no ones knows why this is happening... :--)Or no one noticed that "issue".Using a script, you can "ChangeAnimFaceArchetype()" on "OnLocationChange()" (maybe a more suited event) but IMO, it's not worth it. Link to comment Share on other sites More sharing options...
F4llfield Posted December 28, 2022 Author Share Posted December 28, 2022 Thanks for reply and tip lee3310. I used OnChangeLocation and It's working. Link to comment Share on other sites More sharing options...
LarannKiar Posted December 29, 2022 Share Posted December 29, 2022 (edited) Yes, it's an engine bug. Another workaround is to force the game to unload then reload their 3D. Like: Companion.Disable()Companion.Enable() Or: Companion.MoveTo(unloadedMarker)Companion.MoveTo(Player) Edited December 29, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
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