amokrun1 Posted December 28, 2022 Share Posted December 28, 2022 Specifically, any plugin that has cell/worldspace additions(not overrides). The way I merge other records is a little rough but it works: copy the editorIDs into my merge plugin from xedit into GECK and then drag the remaining changes over into the merge in xedit. But this isn't doable with world references added in by a mod. Can anyone suggest how, or perhaps a better way than the rudimentary approach I just described? Link to comment Share on other sites More sharing options...
sullyvanj93 Posted December 28, 2022 Share Posted December 28, 2022 Have you tried FNVedit? I thought that was one of the primary uses of that, but I might be mistaken... Link to comment Share on other sites More sharing options...
amokrun1 Posted December 29, 2022 Author Share Posted December 29, 2022 I use FNVEdit alongside the GECK when merging plugins but as I said, I cannot see the best way they synergize for worldspace merges. Link to comment Share on other sites More sharing options...
vaanknight Posted January 21, 2023 Share Posted January 21, 2023 zEdit does it automatically and as far as I can tell, flawlessly. All you have to do is tell it which two esps (or as many as you want) you need to merge into 1. Here's the GitHub Link to comment Share on other sites More sharing options...
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