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3Ds Max 2012


VATROU

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Now I'm having problems making a revolver in Max, well the main problem is I don't know enough about Max at all. What I want is to use the veiwports to see the changes and how they affect the overall image, buy this if I make a cylinder in one viewport and increase its length I want to see the length along the gun cylinder itself in another viewport that way I can accurately or as close as possible match up the cylinder. Is there any way to synchronize viewports using the same image.


I'm watching the vids by Millenia but he's doing a lot of things I'm unfamiliar with hotkeys


I've attached a file to give you all an Idea of what I'm trying to make. I think I did, can't tell.

Edited by VATROU
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I'm not sure on how to add a screen shot, the viewports are fine what I want is to completely synchronize an object in all ports when I edit something like this for example ----> it'll appear in another view port off center.

It looks like this in one port --->

But in another it looks like this --->

How do I center them to both look like this

--->

--->

In multiple viewports but in different views. I'm not sure If I made sense I hope I did.

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Also X keybind that apparently brings the x y z axis doesn't work I'm not sure if that is in a later edition or not. Never mind I found it under W I still need practice with this program apparently.

Edited by VATROU
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