VATROU Posted December 5, 2013 Share Posted December 5, 2013 (edited) Now I'm having problems making a revolver in Max, well the main problem is I don't know enough about Max at all. What I want is to use the veiwports to see the changes and how they affect the overall image, buy this if I make a cylinder in one viewport and increase its length I want to see the length along the gun cylinder itself in another viewport that way I can accurately or as close as possible match up the cylinder. Is there any way to synchronize viewports using the same image. I'm watching the vids by Millenia but he's doing a lot of things I'm unfamiliar with hotkeys I've attached a file to give you all an Idea of what I'm trying to make. I think I did, can't tell. Edited December 5, 2013 by VATROU Link to comment Share on other sites More sharing options...
VATROU Posted December 5, 2013 Author Share Posted December 5, 2013 Also for some reason the cut feature in Max doesn't work not sure why. Link to comment Share on other sites More sharing options...
DogtoothCG Posted December 5, 2013 Share Posted December 5, 2013 The other three viewports should be auto updating, Unless you've hit the spacebar on accident. Can you supply an image of what you mean? Link to comment Share on other sites More sharing options...
VATROU Posted December 5, 2013 Author Share Posted December 5, 2013 I'm not sure on how to add a screen shot, the viewports are fine what I want is to completely synchronize an object in all ports when I edit something like this for example ----> it'll appear in another view port off center.It looks like this in one port --->But in another it looks like this --->How do I center them to both look like this--->--->In multiple viewports but in different views. I'm not sure If I made sense I hope I did. Link to comment Share on other sites More sharing options...
VATROU Posted December 5, 2013 Author Share Posted December 5, 2013 (edited) Also X keybind that apparently brings the x y z axis doesn't work I'm not sure if that is in a later edition or not. Never mind I found it under W I still need practice with this program apparently. Edited December 5, 2013 by VATROU Link to comment Share on other sites More sharing options...
DogtoothCG Posted December 6, 2013 Share Posted December 6, 2013 press the z key to re center all viewports on your currently selected object/element/face/edge/vertex Link to comment Share on other sites More sharing options...
VATROU Posted December 13, 2013 Author Share Posted December 13, 2013 Well I took a break to deal with RL things but I'm back watched some vids playing around in max trying to get a better grasp of it working from scratch again. Link to comment Share on other sites More sharing options...
DogtoothCG Posted December 13, 2013 Share Posted December 13, 2013 Cool, Let me know if you need any help. Link to comment Share on other sites More sharing options...
VATROU Posted December 13, 2013 Author Share Posted December 13, 2013 A question, how do I know if somethings too big, if I ever finish the gun and find out it looks like a anti aircraft gun in game how would I know what to scale it to. Link to comment Share on other sites More sharing options...
DogtoothCG Posted December 14, 2013 Share Posted December 14, 2013 Assuming the game hasn't changed that much, this might help. http://wiki.tesnexus.com/index.php/Oblivion_game_units As a general rule, you should always have some sort of scale reference. I use the ingame body. Link to comment Share on other sites More sharing options...
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