Jump to content

about the l.o


schnoorf

Recommended Posts

hello everyone, sorry for my english

 

i have a question about the load order because of the different sorts of mods : dazip, override and manual overrides, if i well understood...

which sorts of mods must be installed first? the dazip, the override or the manual overrides or it doesn't matters?

for example for MELE the texture's mods must be placed at the end, but for dao it seems to be harder to understand the way to do :/

 

thanks and sorry if the question has already be asked but i'm neewbie in modding game

Link to comment
Share on other sites

It doesn't matter what order you install the different types of DAO mods (DAzip vs manual override vs .override packages).

 

Files in the override folder will overwrite (take precedence over) mods in the AddIns (DAzip mods) folder.

 

The override folder uses a 'load order', of a kind, with the folders within that folder loading in reverse alphabetical order from Z-to-A. The game engine is supposed to load the first instance of a file name, and ignore any subsequent files with the same name. However, sometimes the game will ignore multiple identically named files in override - especially NPC morphs - and revert that asset to vanilla. (I prefer not to encounter issues mid-game, and preemptively eliminate the conflicting files.)

 

As for DAzip mods having a 'load order', some authoritative modders say they do not, while others insist DAzips also use the reverse alphabetical system. My experience has been that conflicting DAzip mods just don't work, so I don't chance it. YMMV, of course.

 

I have some basic DAO mod installation info here; I also recommend the guides linked at the end of that entry.

Edited by theskymoves
Link to comment
Share on other sites

thanks for your links , i checked them this afternoon and learned a lot of things, i'd like to understand the maximum before my playtrough to avoid crash game..

and understand how use the toolset , take me all the day yesterday to install and make it works :laugh:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...