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Help with XPMSE messing up animations


laica4997

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I'm using MO2 on Skyrim SE latest version on Steam. I only started playing with mods since last weekend, so I'm completely new. From how I understand it, if I install XPMSE, it messes up various animations (magic casting while walking, sneaking or sneak-walking, one-handed weapons on left hand,...). Install and run FNIS 7.6, with and without both creature and magic pack, doesn't have any effect whatsoever.


Anyone has any fix or workaround for this problem, or do I have to stop using XPMSE?


Here's a video (Before and after installing XPMSE)


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TBH, I never had an issue like yours. Check the options provided with XPMSSE (either on install or in game in the MCM menu). XPMSSE has some options regarding (among other things) the position of weapons. Maybe you can play around with these options a bit?

 

The second thing to check are custom animations. If you're using FNIS, you probably have some (otherwise FNIS and XPMSSE would be rather pointless anyway).

 

I'm not so sure about magic, but weapons held "the wrong way" (as the dwemer axe at the end of the video) can be caused by dual sheath mods and other mods changing weapon positions, if they aren't installed correctly. Basically, you need "left hand meshes" for almost any dual sheath mod out there. Looks like you don't have these.

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