chanchan05 Posted December 6, 2013 Share Posted December 6, 2013 @ArtMurder - I have almost the same setup as you, but the difference being I use SkyRe. I also have Locational Damage, RND, Frostfall, etc. Doesn't SkyRe also have that deleveler? Well it's sort of a different approach anyhow. It's the SkyRe Encounter Zone module. Basically it puts a minimum level on a certain area, and some areas pretty high, meaning like Requiem, some areas are inaccessible to you at low levels because it's physically impossible for you to beat it. Link to comment Share on other sites More sharing options...
Solitude102 Posted December 6, 2013 Author Share Posted December 6, 2013 @ArtMurder - I have almost the same setup as you, but the difference being I use SkyRe. I also have Locational Damage, RND, Frostfall, etc. Doesn't SkyRe also have that deleveler? Well it's sort of a different approach anyhow. It's the SkyRe Encounter Zone module. Basically it puts a minimum level on a certain area, and some areas pretty high, meaning like Requiem, some areas are inaccessible to you at low levels because it's physically impossible for you to beat it. Yeah. I was about to say the same thing. Speaking on behalf of the perks module though: Perks are actually one of the more primary reasons why I decided to use SkyRe in the first place. The overhaul for that facet of the game is incredibly huge and surprisingly versatile. It brings out the idea of specialization at a much grander stage. I do enjoy leveling up; and being able to use your perk points to gain an ability you weren't able to use in the past. Many times an ability in which I can introduce new strategies into my game. I can see why this would make the game easier; bringing new tactics and ideas into play; and just being a more powerful character overall-- But I still find the game massively difficult. I'm just able to take out certain enemies through different manners. Rather than going full warrior, thief, or mage -- I tend to go somewhere in between two and maybe even all three. Hence why I enjoy bringing in multiple tactics into consideration prior to a battle. The more versatile and meaningful perk additions or changes; it just adds to this element of gameplay. Also. I can't believe I forgot to mention Locational Damage in my original post. It's definitely one I use and that should be use for these type of setups. Only thing I do for that mod is turn off locational damage for Draugrs. As I don't think a headshots should be taking them down. Thanks for also mentioning your mod baloo42; it's an interesting mechanic and reminds me of certain board games I played in the past (primarily war hammer). Link to comment Share on other sites More sharing options...
dubbad29 Posted December 7, 2013 Share Posted December 7, 2013 I admire your courage. SkyRe is hands down my favorite mod for Skyrim. To answer your question, I think YES it certainly makes the game more difficult, especially at lower levels because damage output is increased so much (and for someone like me, who doesn't have the patience to stick with one play-through past level 40, this is a constant fact of life for me). I thought your comment about mage builds being impossible without a follower was interesting, but I'd have to disagree. My current build is a Altmer Pyromancer, I think about level 27. I spent some time power-leveling my alteration (very quick with Arcane Dynamo, added by SkyRe; about 20 minutes with Mage Stone to get to level 60), and I took some perks, and now my Oakflesh gives me a little over 300 armor rating. Combine this with the fact that most wards don't break, and even with a mid-level mage, you're pretty well protected. Link to comment Share on other sites More sharing options...
TehKaoZ Posted December 8, 2013 Share Posted December 8, 2013 (edited) Here is my current setup on difficulty; (Increasing NPC/Monster difficulty)Duel - Combat Realism Hardcore Edition - general combat mechanic mod, uses stamina to determinee block mechanics, increased AI intelligence, other things I don't remember.Immersive Creatures - creature variation and generally harder than vanilla creatures with custom difficulty configurationsRevenge of the Enemies - gives enemies special abilities and makes boss characters deadlyOrganized Bandits of Skyrim (OBIS) - Bandit difficulty and variationDeadly Dragons - Increase Dragon difficulty Then for balance and survival I haveACE - Realistic Fighting ( I like this because it grants status based on combat states, like being flat-footed when your weapons are not drawn)Frostfall - You should know what this is, I play on hardcore settingRealistic Needs and DiseasesSkyRealism - Capacity (changes weight carry based on what your wearing and a default of 50, I combine this with Bandoliers and Frostfall backpacks to increase carry weight forcing me to craft addition supplies and making carry weight a factor)Dynamic Potions - Sets up potions to heal over time instead of instant effect ((configurable through mcm)), I use the no stacking version so that I can't drink 5 health pots at once as well Now it should be noted that I would stack several other mods with this combination however, to prevent game instability and script overload in my games I have limited this to these mods, which I deem acceptable and tested together well. as far as Requiem goes, I love the idea of it, I love some of the features I read, and have been tempted to test it, unfortunately huge overhaul mods usually shy me away because compatibility with other mods becomes a quick headache. I think if you want to have a one install mod (not including visuals) and the occasional mod sprinkled on top, it's good. In the end, I decided to air with keeping my game opened ended for compatibility, you never know what amazing mod might come out tomorrow, and how you might not be able to use it because an overhaul has dibs on your game. Edited December 8, 2013 by TehKaoZ Link to comment Share on other sites More sharing options...
baloo42 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Also, if you want to increase the actual difficulty and hardship of Skyrim, through the means of creating and increasing no's of random spawnscheck out my full mod list, at this post, 'Random World Encounters' http://forums.nexusmods.com/index.php?/topic/1249171-random-world-encounters/ i have a stack of other mods that generally increase the burden of gameplay, a few that boost, and stacks that add variety to items in general ... (which is also why i created the DIce System, to limit my acquisition of all these things, or more like penalize me -- kind of like a tug-of-war balance)let me know if you're interested, and i could send you my full list Hmm, if it adds more gold or gems, it's going to be a deal breaker for me. I'm trying to make the game harder to get rich in. yeah you will get more gold, because you kill way more encounters, but i use stacks of mods to counter this,check it out .... Realistic Room Rental (makes a room cost average 100 gold)ERSO 17 Training Costs 2.5And the real biter is Unleashed!- Weapons cost about 2000 gold average,- Enchanted items cost 10,000 gold- a piece of leather, about 200 gold(if you don't like using unleashed, check out Trade&Barter) Unleashed also makes for a very challenging start to the the game! (playing on Adept)prepare to die a lot, and find any way to scrounge up some XP to Lvl up!You will only be hunting goats and skeevers, and joining any Khajit travellers on the road, as allies ... even wolves will eat your juicy rump steak! in the way of general Gameplay enhancement (ie, immersion, hardships)i also use the following:Fire of Vigor - can only regenerate health at fire sourcesFrostfall - of courseMore Snow 75% (decreases visibility)More Rain 75%Ultimate Dungeon Overhaul - seriously darker dungeons, and more encountersImmersive Cells - more dungeon encountersRealistic Fall Damage - makes running in desperation very dangerousRealistic Humanoid Movement Speed - increases your running speed (good thing, because you will be running your arse of, there are trolls, dragons, and werewolves all over the place)Skyrim Heart Rate (restores stamina faster, the more you run - gonna need this one too, if you want any chance to survive)Locational DamageDuel Combat 5ERSO 09 - NPC Overhaul (give all classes of NPC's better and higher stats - this includes all hostiles & friendlies - Thiefs will kill you 9/10 times now)ERSO 02 - This will boost all the wildlife and creaures in the game (Health, speeds, etc) (includes trolls, and the likes)ERSO 30 - Better ENemy AiRevenge of the EnemiesReneers Crime OverhaulHunterbornWeighted Items (gold now costs weight)Skyrealism - Detection Durations (enemies will hunt you)Exhausted (visual feedback to your status - world gets dark and blurry when you near death)Classic LVL Up (Need to rest 1st before using perks)No Skill Limit (uncaps all hostile NPC's - above 100)Dart Trap Harder (or any trap mod)Realistic Poison (increase effectiveness)Diseased (diseases are bad-ass, and you need medicine, which you can craft)Higher LVL enemies (for High LvL character encounters)Dragon Swarms (these only pop up at higher LvLs too)Less BunniesMore Bears (no more friendly critters - well, still a few)Immediate Dragons ( for a really fun beginning to the game -- ie. even more running :smile: Basically, the whole Random Encounter creature list, is to create a unexpectant and diverse Skyrim experience, it feels like a real live biological experiment is happening, and you're a part of it... and to increase the hostility of the great outdoors :smile: Edited December 8, 2013 by baloo42 Link to comment Share on other sites More sharing options...
chanchan05 Posted December 8, 2013 Share Posted December 8, 2013 I'll check out those mods when I get a new computer sometime after the holidays lol. As it is, I'm playing on a nearly 4 year old laptop (will turn 4 on Feb), running medium with 127 mods. LOL. Skyrim Performance Monitor already has my VRAM like running on 900/1024. LOL. RAM is far from max though (1.3GB/6GB). I don't want to push it further. LOL. So far my mods are: A Quality World MapAchieve That!Acquisitive Soul Gems -> One of the best mods ever. Forces souls to go into proper sized gems. No more grand gems wasted on petty souls!Alternate Start - Live Another LifeAFTAudio Overhaul for SkyrimBandolierBarenziah Quest Markers (because carrying those stones are annoying)Belt Fastened QuiversHigh Res DLC optimized (full 1024 version)Better FemalesBook Covers of Skyrim Brighter TorchesCharacter Creation OverhaulCivil War OverhaulClimates of TamrielCloaks of SkyrimCombat CasterConan Hyborian Age (cool weapons)Crimson TideCutthroat MerchantsCutting Room FloorDaedric WrathDaedric Dawnbreaker (low light, no stagger, infinite charge)Deadly DragonsDeadly TrioDouble Cursor FixDragon Combat OverhaulDreamBurrow Regal Huntsman ArmorDreamBurrow Regal Assassin ArmorDrinking Fountains of SkyrimDwarven SniperDwemer Goggles and ScouterElysium EstateEnhanced Distant TerrainFace Masks of SkyrimFires HurtFishbiter's RND tweaksFrostfallGrass on SteroidsGuard Dialogue OverhaulHearthfire multiple adoptionsHigh Quality 3D MapHotkey++Immersive ArmorsImmersive HUDImmersive PatrolsImperial Sight BowImproved Sneak Detection (kinda like SkyRealism but this one has Gopher's recommendation so I went for this. LOL)Inconsequential NPCsIncreased Bounties and Guild Rewards (because it doesn't make sense that a bandit bounty costs more than a dragon bounty)Increased Bounties and Guild Rewards -Decreased FedEx add-on (because it doesn't make sense that a delivery request pays more than a bounty)Jaysus SwordsKilling TrapsLocational DamageLore Based Loading ScreensMagnificent Hunting BowMasters of DeathMy Home is Your HomeMoonlight TalesNatural EyesNordic Sight BowPerseid's Inns and TavernsRealistic Lighting OverhaulRun for your LivesSkyrim Bigger TreesSkyrim Community UncapperSkyrim Performance PlusSkyrim Project OptimizationSkyTEST - Realistic PredatorsSniper Glass BowSniper Dragon BowSpouses can live anywhereStarting Spell ChoiceStorefrontSubliminal TrapsSkyReThe Choice is YoursThe Dance of DeathThe Secret of Steel (removes "fantasy" and "rare" items like dwarven and daedric and dragon stuff from merchants)Thieve's Guild RequirementsTouring CarriagesTrade and BarterTraps Make NoiseTrue Thief ArmorUltimate Spinning ArrowsUnofficial PatchesVanilla Mannequin Script FixWet and ColdWhen Vampires AttackWinter is Coming I'm looking into replacing SkyRe's enemy AI module with ASIS though. Link to comment Share on other sites More sharing options...
baloo42 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Ohhh, i want "Conan Hyborian Age", i am such a big fan of the movies! and i always wanted to try 'Run for your Lives'ps. if you drop a few resource heavy mods, for example 'Grass on Steroids' (i had to drop this, and Glorious Grass, but i still kept Flora Overhaul, Skyrim Bigger Trees, HD tree texture (for the increased tree sizes), Enhanced Night Sky (high-def stars), and some Xvivid terrain overhauls (best for rocks, and mountains too)... you should be able to add more encounters, or gameplay mods no problem :smile: you can see my other article here, for fully optimizing your system for Skyrimhttp://forums.nexusmods.com/index.php?/topic/1154541-crash-free-skyrim/ Note: i have quite a low spec system, but i followed these steps after days searching the internet, and now my Skyrim runs like a dream, (with ENB)i bought my system in parts online, self assembled, cost equivalent of 400$ (excluding screen), i bought it 2 years ago,Athlon!!! (no Phenom!) quad-core 3GHz, Geforce GTS 450, i think they recommend at least 600 series or above!i have subtly overclocked everything using, stock cooler for the CPU! no fancy nothing, and my temps are good to go :smile: here you can see my current list, still in testing phase, but very very close to completion now # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmSPIKE.esmRnS_Source.esmAP Skyrim.esmLanterns Of Skyrim - All In One - Main.esmSkyrim Project Optimization - Full Version.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espenb_reference.espIMAGINATOR - Visual Control for Skyrim.espIMAGINATOR - MCMenu.espSkyUI.espiHUD.espLessIntrusiveHUD.espMinimalHUD.espCustomizable Camera.espSkyRealism - Simple Save System - OOC - 5 min.espChesko_Frostfall.espenhanceddynamicweathersystem.espMorning Fogs.espSupreme Fog.espMoreRainWindy66percentLessView.espMoreSnowWindyand75percentLessView.espgetSnowy.espShootingStars.espAdditional Player Voices for Skyrim.espClanking Armor.espImproved Combat Sounds v2.2.espAOS.espReverb.espSound.espReverb_Cells.espImmersive Sounds - Magic.espBirdsHFclean.espDead Body Collision.espDisease Descriptions.espDual Sheath Redux.esp00EButterfliegenENGLISH-NO_AREA_EDITING.espdovahkiinrelax.espSit Anywhere.espDual Wield Parrying_SKSE.espAuto Unequip Ammo.espCompass Marker Range 4000-12000.espCloaks.espCloaks - Dawnguard.esphothtrooper44_ArmorCompilation.espImmersive Weapons.espInsanity's Shields.espAMB Glass Variants Lore.espThrowing_Weapons_Redux.espTorchArrow-Dawnguard.espSkyrimCoinReplacer.espGuard Dialogue Overhaul.espLanterns Of Skyrim - All In One - Default.espL0S and TaVE patch.espLoS and RE patch.espUnique Places.esptheShrines.espDawnofWindhelm.espDrinking Fountains of Skyrim.espImmersive Dragon Bridge.espImmersive Falkreath.espImmersive Rorikstead.espCAMPS2.espMoreBanditCamps(Explorer'sEdition).espMyownsolitudeimprovements.espmasser Size x2.5.espsecunda Size x1.5.espSkyrim Flora Overhaul.espSkyrim bigger trees.espwhiterunexenhanced.espHoldBorderBanners.espTowersFlags.espLock Overhaul.espArrowInTheEverywhere_Med_Longer.espWeighted Items.espAchieveThat.espFireAndIceOverhaul.espDartTrap harder.espFSS-No pause between lines.espBetter Skill and Quest Books Names.espHardCore Fus Roh Dah.espLyn_RealArrows_FasterArrows.espLyn_RealArrows_NoArrowTrails.espLyn_RealArrows_NoArrowHitStereoEffect.espProper Aiming.espRealistic poison.espdD - Enhanced Blood Main.espBLEED.espRealisticHumanoidMovementSpeed.espUncle Sheo.espVariousGuardReplacer.espSexy Armor Replacer Patch.espSkyrim unleashed_items.espSkyrim unleashed_npc.espSkyrim unleashed_crafting.espSkyrim unleashed_enchantments.espSkyrim unleashed_leveling.esplasyan3 - SU Compatibility Patch for Guard Dialogue Overhaul.esplasyan3 - SU Compatibility Patch for Unofficial Skyrim Patch.espAmazons.espCivil War Overhaul.espHigherLevelEnemies.espUDO.espImmersiveCells.espLessBunnysMoreBears.espDragonSwarms.espSkyrimMoreSpawns.espExtra Encounters.espWiS IV.espDFB - Random Encounters.espForsworn Children.espNamed bosses in skyrim I v1.1.espHammerfellBanditsV2.0.espInconsequential NPCs.espDuel - Combat Realism.espLocational Damage.espERSO 01 - VRR with Running Hardcore.espERSO 02 - EFMS very bigger giant mammoths.espDeadlyDragons.espERSO 09 - RUS-Npcs overhaul USKP compatible.espERSO 09.2 - Radiance.espERSO 10.04 - Immersive Brigands.espERSO 10.05 - Immersive Patrols.espERSO 10.06 - Immersive Werewolves.espERSO 11 - RUS-(SIM)-Assassins and Thieves.espOBIS.espBandit Patrols.espOBIS_IncreasedSpawns.espOBIS-IW Patch.espOBIS-USKP Patch.espERSO 13.02 - Lower Skill Gain -40percentHAS.espERSO 15 - Timescale 10.espERSO 16 - Realistic Crime Alert Distances - MEDIUM.espERSO 17 - Training cost 2.5x.espERSO 26 - Realistic Fall Damages.espERSO 30 - Better Enemy AI Dawnguard&Dragonborn.espImmediateDragons.espRebirth Monster.espDragonCombatOverhaulDragonborn.espR18Pn - Inner Wear Set.espMinaArmors.espAmanda.espASX_Spells.espRealisticRoomRental.espmoredragonloot.espMaybeHeartsAndFlesh.espLC_immersiveLoot.espUpgraded Weapons and Armors.espWVExpansion.espUnleveled_Skyrim_Items.espUnleveled_Dragonborn_Items.espUnique Unique.espLegendary Artifacts.espDynamicLoot.espJobsofSkyrim.espBetter Summoning Visuals - TheGreyLight.espPhysic Magic 0.8v.espReneersCrimeOverhaul.espBinocular Vision Game Settings 135.espThe Dance of Death - Ultimate Edition.espfight_like_a_badass.espcraftablelockpicks.espHunterborn.espSIPP - Skyrim Ingredients Potions & Poisons.espImmersive Potions.espCookingAlchemy.espSkyrimHeartRate.espFire_of_Vigor.espDiseased.espbecomeahighwayman.espSkyRealism - Detection Durations.espExhausted.espBetterQuestObjectives.espESFCompanions.espDawnguard Radiant Quest Adjustment.espImproved Dragon Shouts.espImproved Dragon Shouts - Dawnguard.espImproved Dragon Shouts - Dragonborn.espBetter_Standing_Stones.espBetter_Divine_Blessings.espInfinite Werewolf.espClassicLevelUp.espSkyrim 1 Day DeadBody Timer.espSkyrim 3 Day Respawn.espSkyrim 3 Day Vendor Respawn.espNo Skill Limit.espMorePP.espPerky.espRaceMenu.espAdditionalNPCFollwerVoices.espExpandedNPCDialogue.espAmazingFollowerTweaks.espBetterQuestObjectives-AFTPatch.espHeight Adjusted Races.espRandom Alternate Start.espdD - Realistic Ragdoll Force - Realistic.espWATER.espWATER DB Waves.espWarburg's 3D Paper World Map - Texture 2.espwarburg's 3d paper world map - dawnguard.espWarburg's 3D Paper World Map - Dragonborn.espDual Sheath Redux Patch.esp Ps. Thank you for starting this thread, it really gave me a lot of food for thought :wink:( i still want to try an unleveled Skyrim one day, but at the moment i am happy with the difficulty )note: i think the ERSO Level Progression mod is a must, that will slow down your progress in the game dramatically, i am using the 40% penalty Edited December 8, 2013 by baloo42 Link to comment Share on other sites More sharing options...
chanchan05 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Actually, Grass on Steroids increased my FPS outdoors by around 4FPS despite having lots of grass (I set the iMinGrassSize to 120, vanilla is like 40). Anyway I just made a few tweaks on some of the mods and settings and with the same mods on the list, VRAM is running now at 655MB. LOL. So It's just cool. I'll run this for a while though, as I currently am not playing my main character. A year ago I made a special save for just testing out mod stability, and I named him Arnie Frankfurter (RA2 reference) and made him look a bit like the Governator. When I learned about Hyborian Age, I just had to level him up to get into the Hyborian Mound and finish this quest LOL. Check out Gopher's video on Hyborian Age. Anyway, I still won't push it for now, as SkyRe is still giving me an awesome experience as I still die a lot. I'll look into more encounter mods when I reach the point where I can play SkyRe on Legendary without always dying (Currently on Master with SkyRe) I'm looking at a laptop with an i7 and the latest Geforce 740M on it. That think can run 60FPS on Ultra according to reviews, and since I'm not a stickler for FPS on this game (for some reason, 20FPS with Hialgo Boost on Skyrim is way smoother than 30FPS on Assassin's Creed Revelations, at least according to FRAPS counter, although the FPS counter mod puts me at 27-30), I'll wait the two months while I flesh out my Arnie character LOL. I probably won't be playing January though, med school puts such a strain on my gaming time. :D PS: Hey you have Imaginator. You may want to try replacing your ENB with the "I Can't Believe this isn't ENB" mod. It's new and just hit the hotfiles a while ago. The screenshots are pretty good. It's a SweetFX preset that the mod-author claims makes the game look closer to ENB even without one. I haven't tried it though. Edited December 8, 2013 by chanchan05 Link to comment Share on other sites More sharing options...
TehKaoZ Posted December 8, 2013 Share Posted December 8, 2013 Yeah I used to use grass on steroids too, even tried to adapt it to vurts newest version to it. I still don't understand what the mod author did to actually make it increase fps but it does. an alternative I found that worked though was running vurts textures through DDSopt with a maximum resolution of 1k (careful with this though, you need to make sure it's set up right) and set my grass max to 60 (max for vurts). Their used to be this stupid shrub in Riverwood, a brown one by the log, i would lose, no kidding 5 frames being in it's location, turns out that brown thing was 2k something or other.Anywho, sorry for offtopic. But yes, so many good combat and spawn mods out there, I can't really use any of them for stability. So I use Immersive Creatures only, the rest are vanilla buffs and variations with no actual extra spawns. Link to comment Share on other sites More sharing options...
baloo42 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Lol, Really?? i'm ready to debate Grass on Steroids, i just tested it again, and it still ate my performance big-time ... maybe it's something in my ini(i just read his description on the page, and it all looks very promising, and i'm not going to debate with someone who can mod Skyrim)Note: i don't use the full Skyrim Flora Overhaul, still crashes with too many encounters, i used this optional i found --- SFO - Overgrown (makes everything looks great! and only 72MB)Well, 'Dat grass' was definiltely a killer, i think that we can all agree on :DYeah! i totally agree with you about hialgo, and the FPS readings, i also play at 20, and that's were i'm happy :smile:i think i am currently on save "1946", and still have not played past LvL 10,because that's where i found out things weren't actually working rightand so many embedded scripts and what-not, that i was forced to start overmost of the saves were from pure mod testing with a test save, mostly for encounter testsit's the funnest thing going on a horse between Whiterun and Rorikstead, with your new sandbox world awaiting you, and for some reason, when toggling the order of certain encounter mods ... you get some very bizarre happenings, some good others bad,(lol, i even had Dragons flying of with Giants on there backs, for instance)(or you could be really unfortunate, and turn every single hostile encounter into a friendly deer -- Hunting season is open =D)that thread i gave you "Random Encounters" is a special magic brew of sorts, that has taken me since July this year to put togetherand it works ... i don't know how, or why ... but it has the sense of something unpredictable and dynamic, you would almost call it biological and natural (especially with key ingredients like War in Skyrim, and DFB Random Encounters, Extra Encounters, maybe even Radiance to a lesser degree) Immersive Creatures is really great (and i wouldn't give it up for a long time), but with all the other encounter mods, it really needs Bash to work as properly, (or else it only really changes the giants. it works on its own, but needs something to boost its spawn no's in my opinion). The real problem is, if i use Bash with a large mod list, it overloads the resources by putting too much of every mod into the game (which is why Bash is so great at what it does, but i have also discovered that it breaks whatever 'magic' War in Skyrim is trying to achieve!) at the end, i focused 'less' on monsters, 'more' on bandits, forsworn, necromancers, mages, stormcloaks, imperials, Dragons, and a few thieves ... and hostile wildlife! --- now it's not in the dungeons (which is vanilla), it's the World you have to worry about :DThis gives a more Games of Thrones encounter variety-type experience, "which i like!"(Hammerfell Bandits and Inconsequential NPC's are nice additions here, perhaps even Assassins and Thieves)(but the dungeons are also very bad-ass!) >>>>>>>>>>>>>Wow, an "I7", that sounds tops!You should be able to play next-gen with a setup like that,Haha! i laughed at Gophers description of Schwarzenegger, that guy is cool!Hey, Med school, All the best! :thumbsup:i have recently been watching Scrubs for the 1st time, i hope it's something like that :smile: Edited December 8, 2013 by baloo42 Link to comment Share on other sites More sharing options...
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