Primantis Posted May 23, 2009 Share Posted May 23, 2009 Hi folks, Two questions here, I'm trying to Rig in Blender. Can I import a skeleton from "Femaleupperbody.nif", or do I have to import the entire base skeleton that I extracted from the BSA? I recurrently get an export error along the lines of "Vertices/Faces of Object:xyz aren't assigned to any body part. Cannot export to NIF" It auto selects the troublesome faces or vertices, then I weight them again, but I keep getting the same error, anyone know why? Thanks. Link to comment Share on other sites More sharing options...
dthumb Posted May 24, 2009 Share Posted May 24, 2009 Make sure you weight paint for for every bone. In the Link And Materials Weight Paint for every Vertex Group. BP_Head, BP_Torso, bip01neck or whatever you chose to name them, can't remember the names. Link to comment Share on other sites More sharing options...
Primantis Posted May 24, 2009 Author Share Posted May 24, 2009 Make sure you weight paint for for every bone. In the Link And Materials Weight Paint for every Vertex Group. BP_Head, BP_Torso, bip01neck or whatever you chose to name them, can't remember the names. Ok I got it all figured out, thanks for your help ;) Link to comment Share on other sites More sharing options...
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