Sasquatchewan Posted May 24, 2009 Share Posted May 24, 2009 Hello all, I'm pretty new to all this so I apologize if I'm asking common-sense questions. I created a mod, MyHouse.esp, which is a cozy little shack in Bruma. I downloaded Redfender's excellent Beowulf Sword mod, and made a couple changes to the mod; I renamed the sword, and removed it from it's original location in the game. I then opened the Construction Set, loaded the Oblivion Master File, MyHouse.esp, and Beowulf.esp, selecting my house as the active file. I placed the Beowulf Sword in a chest in my (created mod) house, saved, and exited. Load up the game with the Beowulf Mod and my house mod activated, but there's no sword in the chest. I've experimented a bit, and it seems that as long as the Beowulf file is selected in the Construction set as the active file, I can successfully place the sword anywhere in the world that is part of the original game. I cannot put the Beowulf sword into any mod buildings, regardless of whether I make the mod building or the sword active. Now, I realize that I can simply put it on the ground in front of my house, but that's not really the point of modding, is it? :biggrin: If anyone can give me a tip, or just confirm that I'm trying to do the impossible, I'd appreciate it, thanks. Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 24, 2009 Share Posted May 24, 2009 You'll need to recreate the Beowulf Sword in your mod, without having the Beowulf Sword active.Oblivion can't handle esp - esp dependancies. Link to comment Share on other sites More sharing options...
lord_corellon Posted May 24, 2009 Share Posted May 24, 2009 Yeah the CS is weird like that. I spent soooo long trying to give the OOO Dark Brotherhood members Hashashin armour...in the end I found a beautiful tool called TESGecko that merges plugins. You have to be careful what order you merge some plugins in, but worked like a charm with that :) Also you can use Wrye bash's "import" functions, but I don't think that would work for you as you are adding a mod item to a second mod's container/area, whereas I was adding two mod items to one vanilla NPC :/ The CS confuses me greatly.. Link to comment Share on other sites More sharing options...
Sasquatchewan Posted May 25, 2009 Author Share Posted May 25, 2009 Yeah the CS is weird like that. I spent soooo long trying to give the OOO Dark Brotherhood members Hashashin armour...in the end I found a beautiful tool called TESGecko that merges plugins. You have to be careful what order you merge some plugins in, but worked like a charm with that :) Also you can use Wrye bash's "import" functions, but I don't think that would work for you as you are adding a mod item to a second mod's container/area, whereas I was adding two mod items to one vanilla NPC :/ The CS confuses me greatly..TESGecko looks like exactly what I'm looking for, I haven't downloaded it yet but the description sound very promising. Thanks very much for your help! Link to comment Share on other sites More sharing options...
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