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DLC1BatsEffectScript.psc -CTD-


ObsidianOne666

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hi guys. i have a ctd issue.my game crash when i was try to go inventory,Q or esc.i tryed disable all my mod but its didnt work pls help me.

 

papyrus.log(last page)

 

[ (FF0018FE)].ObjectReference.TranslateToRef() - "ObjectReference.psc" Line 583
[None].DLC1BatsEffectScript.BattyLoops() - "DLC1BatsEffectScript.psc" Line 79
[None].DLC1BatsEffectScript.OnEffectStart() - "DLC1BatsEffectScript.psc" Line 71
[12/06/2013 - 09:39:04PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF000A1D)].ObjectReference.TranslateTo() - "<native>" Line ?
[ (FF000A1D)].ObjectReference.TranslateToRef() - "ObjectReference.psc" Line 583
[None].DLC1BatsEffectScript.BattyLoops() - "DLC1BatsEffectScript.psc" Line 79
[None].DLC1BatsEffectScript.OnEffectStart() - "DLC1BatsEffectScript.psc" Line 71
[12/06/2013 - 09:39:04PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF0018FE)].ObjectReference.TranslateTo() - "<native>" Line ?
[ (FF0018FE)].ObjectReference.TranslateToRef() - "ObjectReference.psc" Line 583
[None].DLC1BatsEffectScript.BattyLoops() - "DLC1BatsEffectScript.psc" Line 79
[None].DLC1BatsEffectScript.OnEffectStart() - "DLC1BatsEffectScript.psc" Line 71

 

 

Maybe i need to this file DLC1BatsEffectScript.psc.can someone upload it for me pls ? i dont have this file in data/scripts...

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For anyone who gets this issue, I found a work-around fix. If you're like me who have clocked many hours of game play, I didn't want to scrap my saved game. This error will continue to spam the log ad infinitum, until the active script is removed from the saved game.

[06/15/2020 - 01:06:54PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
	[ (FF001221)].ObjectReference.TranslateTo() - "<native>" Line ?
	[ (FF001221)].ObjectReference.TranslateToRef() - "ObjectReference.psc" Line 583
	[None].DLC1BatsEffectScript.BattyLoops() - "DLC1BatsEffectScript.psc" Line 79
	[None].DLC1BatsEffectScript.OnEffectStart() - "DLC1BatsEffectScript.psc" Line 71

Open the saved game file using 'Resaver' from the FallrimTools suite. View the active scripts in the save. It will look something like this

 

+ DLC1BatsEffectScript (002026e1) 3 frames

 

Right click on this and delete 1 element. Now just save. The script won't be active and will no longer be spammed in the log.

 

If you wish a more permanent solution, you can create an override plugin (Do not select any plugin as being active) using creation kit, for the dawnguard master. Just go to the magic effects (BatsEffect) and remove the source script 'DLC1BatsEffectScripts.psc' from the papyrus script dialog box and save the new plugin (call it something appropriate for future reference). This will only override this change in the dawnguard master. You can delete the plugin later, if you find it doesn't work for you and won't harm your game files. I found that this works for me, without any issues in the game.

 

Hope this help someone

Edited by satanfist
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