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[LE] Player Head Textures


Skybroom

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I need to add another FTSF - Texture Set (Face Details Texture Set) on the list so I can pick it in RaceMenu for my female Nord Player Character.

I thought I could do that by editing Nord Race in Tes5Edit. My steps were the following:

 

- I created a new Texture Set <SkinHeadFemaleNordYo> (set the path to specific texture)

- I added the new Texture Set on the list of <Face Details Texture Set List Female>

- I linked the new Texture Set as a DFTF - Default Face Texture Female

- I edited the former default set <SkinHeadFemaleNord> which is still on the list (I set the path to specific textures for this texture set as well).

 

I thought I did everything possible to leave no chance for the game to push my Player Character towards the default (non specific) facial texture set. But, alas, the game found the unknown to me way to do that! When I load the saved game I still have the default (non specified) texture set up on my Character. I have to use "showracemenu" command to set the desired texture set for my Character. Once I get RaceMenu open I see my Character with incorrect (former default) textures on. I proceed to the Complexion slider and move it couple times to 'enable' the correct (new default) texture set.

 

To me it really looks like game keeps Player's facegen (facegeom) stored away somewhere. And it has a priority over the CK (Tes5Edit) Race records. Why would the game do that?!

 

(I guess I did that successfully for a male Player Character a few years ago, but now I can't repeat the procedure. Think I'm missing something.)

 

Tes5Edit Screenshot:

107293-1672919005-1664009669.jpeg

Edited by Skybroom
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There are a few places that texture gets looked at under the hood

 

Race Level

 

Headpart itself

 

Preset can point to a head texture

 

If you load a preset in racemenu, it too, has texture paths

 

Seemed weird to me for there to be so many but anyway, my guess is you either dont have the desired tex set as default at the race level, or you overlooked the headpart or preset pointing to a different one

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  • 3 weeks later...

I did it!

 

The femalehead.nif as a model for FemaleHeadNord Head Part seems to have the priority when it comes for System to choose the facial texture set.

 

You need to edit this mesh (change the texture path):

meshes\actors\character\character assets\femalehead.nif

 

Now the game picks up the right texture.

 

Thank you for your help!

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