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[HELP] Problem with the texture


Adit98

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I have some problem with weapon texture, i have setting the texture before on 3dsmax7, i export it into morrowind(using niftool plugin for 3dsmax7), then i run TESCS for setting the weapons data and place it somewhere, then i going see it in the game, when i check it the texture just showing white color or no texture.

 

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559788_745161408841251_1539728035_n.jpg

 

i have put the model at Data Files/meshes/Spear.nif and the texture at Data Files/textures/Spear.tga, so the problem is the texture is exist but not showing in the game, when i try delete the texture and play the game get error cause cannot find "Spear.tga", anyone know whats wrong with this? Thanks B4

Edited by Adit98
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Upps, sorry i make some mistake, i have put the texture at Data Files/Textures/Spear.tga , the texture still not showing in the game, i have try re-import to 3dsmax and the texture is exist/showing and working fine, maybe there's something wrong with the shader? i use blinn shader for this model texture, btw thanks for your response

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I don't have experience with 3dsMax but I do know that when an object can't find the texture, the object shows as white like yours. Its related to Texture path in .nif file.

 

Make sure texture path is "\Textures\Spear.tga" or "Spear.tga". I don't know how you change that in 3dsmax though.

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hmm..., well i have set the path texture on NifSkope program

994688_747733711917354_1709629899_n.jpg

 

the object show as white like no texture, but when i apply the object with other texture image, the object is getting colored with the texture, i starting get confused with this

1471791_747733715250687_1529764631_n.jpg

 

Here is the Object texture that not working on this object http://www.4shared.com/file/gputAhZ3/Spear.html

Maybe the image format was wrong but i have convert the image to .tga format using ddsview, i always got error when convert this image to .dds , whats is something wrong with this? anyway to fix it?

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