Dracomies Posted May 25, 2009 Share Posted May 25, 2009 Hi, I have a couple questions. First of all, I'd like to do something as adding a "necklace" or a "pair of shoes" on a particular NPC. What I'd like to do is get a pair of shoes from one mod..and another pair of necklaces from another mod..and have it on the same character. How do I do this in Geck? Is it as simple as going to. What I don't want to do is change this...in the game. I want it to be already done..when the game starts. in other words, I don't want to go the character and use Groovatron to force the "mod item" to be worn. Rather I want the "mod item" to be worn, when I first see the NPC. Is it as simple as==> Armor, click on an item, right click, click New, type in a new ID, type in a new Name, and then load the Biped Model from the original? I tried this, but it glitched and crashed on me a couple times.... Second of all, I'd like to add a particular type of clothing for NPCs too. I know...I could use a Groovatron to do it, but I'd like to have the option where the NPC is already wearing that particular type of clothing in Fallout 3. I have one problem though, I'm trying to add White Sheer Dress on an NPC. How do I do it? http://www.fallout3nexus.com/downloads/file.php?id=5505 It's separated into separate meshes and separate textures. How would I program GECk, or tell GECk to have it to let an NPC wear it. I tried loading both ESPs in Fallout 3 and adding the item in the Inventory..that didn't do it. So I wonder is there a way that I could make a new item that contains "Sheer White dress", but have all the individual pieces come in one package too (there's like different parts to it, and it isn't just all one piece of clothing). That's another challenge. Because it's not all one combined piece of clothing, but rather (four meshes) and (four textures)..how the heck do I tell Geck to have an NPC wear it? Do I literally have to make new items for all four..and if so...how do I have it reference the "four textures". Gosh, I hope this is making sense.... To recap: I'm sorry if this is a newbie question. haha...but I'd really like to know how to make a new item...but have it just be a renamed version of the original..let's say a pair of sandals....and have a particular NPC wear it in-game. I also would like to figure out how to have my NPCS to be programmed to wear "Sheer White Dress"..in-game. WITHOUT activating the "Sheerwhitedress.esp". I know there's a way that you don't have to actually have the ESP activated when the game starts, but that you can program your edited NPCS to have it coded so that it will just wear the item.... does this make sense? Link to comment Share on other sites More sharing options...
roguehallow Posted May 27, 2009 Share Posted May 27, 2009 Dracomies - When creating new items, I always find it best to find an item similar to the one you are making. Rename it in the GECK, and when it asks if you want to make a new form, click YES! It will make an exact duplicate of that item with your name. Now edit it however you want. This is sometimes easier than creating an entirely new item. Also, it's a quick way to copy your own items if you want to have several variations. To retexture the mesh, change the BS shader texture in NifSkope, or create a Texture Set in the Geck and apply it to the model. If you don't know how to do this let me know. To add an item to an NPC's inventory, open the NPC in the Object Window of GECK, go to the Inventory tab, add a new item, and select your custom clothing by its ID. If it's the only clothing in their inventory, they should wear it automatically. I haven't used this yet but it might help to get your NPCs wearing different outfits: http://geck.bethsoft.com/index.php/How_to_...istent_clothing Also, I know I've seen something on the web about using scripts to have multiple clothing items equip simultaneously so that it seems the NPC is putting on a full outfit. I'm sure it can be done; if I can find that article I'll post it. Finally, if you're making lots of similar items for a mod, I'd suggest using Form Lists to keep them organized. They're under Miscellaneous in the Object Window. Make a new list and open it, then drag anything you've made or changed onto it. Now instead of having to hunt down every article of clothing you've made in the Object Window, you can open the Form List and access everything from there. Hope that helps. Good luck, roguehallow Link to comment Share on other sites More sharing options...
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