rogue1112002 Posted May 25, 2009 Share Posted May 25, 2009 all of a sudden my oblivion character along with many of the NPCs are exhibiting odd behavior when they are idle with weapons sheathed. They are leaning back and appear to run in place. When they move the problem goes away or when they have a weapon drawn. I know there is something i am missing in the meshes, but I cannot figure it out. I am using DMC stylish but that should not be giving me this problem. It recently happened after I applied better cities. I know that shouldnt have anything to do with it, but that is when the problem started. Any help or a point in the right direction would be much appreciated. Link to comment Share on other sites More sharing options...
dezdimona Posted May 25, 2009 Share Posted May 25, 2009 list all your mods and load order please Link to comment Share on other sites More sharing options...
rogue1112002 Posted May 25, 2009 Author Share Posted May 25, 2009 list all your mods and load order please alright, its a long list. ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility also supporting Fallout 3 and Morrowind © Random007, 2009, GPL3: http://www.gnu.org/licenses/ v1.3 (20 APRIL 09) ----------------------------------------------------------- Master .ESM date: Tue Feb 01 05:10:00 2000FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm SoVvM.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Jog_X_Mod.esm EnhancedWeather.esm . Note: Don't use EnhancedWeather.esm and EnhancedWeatherSIOnly.esm together. Pick one. Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm TamrielTravellers.esm FCOM_Convergence.esm Kvatch Rebuilt.esm Better Cities Resources.esm HorseCombatMaster.esm Cobl Races.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces}} Cobl Races TNR.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces}} . Note: Requires the Cobl Cosmetics Res 01 files installed. Cobl Races TNR SI.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces}} . Note: Requires the Cobl Cosmetics Res 01 files installed. Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Better Cities .esp . Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. LoadingScreens.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods. _Real_Lights.esp . Note: Accidentally disables the Umbacano branch of The Collector quest. . Note: - edit to remove the MS21statuescript script changes to fix this. . Note: All Natural's Real Lights implementation shouldn't suffer from this. Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Symphony of Violence.esp . Note: Do NOT use with Deadly Reflex. Will cause CTDs. Distant Chapel Bells.esp WindowLightingSystem.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Book Jackets Oblivion.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Brighter_Torches.esp Regrowing Nirnroot - Dissappear Reappear.esp Shield on Back 3.1.esp Spell Delete.esp Weapon Displays V1.9.esp Harvest[Containers].esp . Note: Not OOO compatible. Included in OOO. Harvest[Containers] - Player Home Add-on.esp . Note: Not OOO compatible. Included in OOO. Harvest[Containers] - Flat-Top Barrels Add-on.esp . Note: Not OOO compatible. Included in OOO. moDem's City Life - BP Compat.esp . Note: May cause crashes in the IC Market district. May have been fixed. Needs verification. MoreSuburbLife.esp MaleBodyReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:Body-M}} Adonnays Elven Weaponry.esp Blackrangercuirass.esp Katanas.esp Thieves Arsenal.esp . Note: Requires OBSE. Queensarmory.esp StockClothingArmor-forExnems.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods. tona_simple_dress-armor_ver3.esp . Bashed Patch tag suggestion: {{BASH:Relev}} if using Not For Free mod. AncientTowers.esp KDCircletsOOOOptimized - NPC Equip.esp . Note: Has bugs. Use Loot version or a patch or 'FCOM_KDCircletsOOOOptimizedNPCEquip.esp' if using FCOM. . Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. FCOM_KDCircletsOOOOptimizedNPCEquip.esp . Note: Requires 'KDCircletsOOOOptimized - NPC Equip'. . Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. ExnemRuneskulls.esp . Note: Requires 'FCOM_ExnemRuneskulls.esp'. FCOM_ExnemRuneskulls.esp . Note: Requires 'ExnemRuneskulls.esp'. Cobl Glue.esp . Note: Requires 'FCOM_Cobl.esp'. Cobl Si.esp . Note: Requires Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. PoisonousIntent Cobl.esp Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Note: Requires 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp . Note: Requires 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp FCOM_SpawnRatesSlightlyReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. FCOM_SaferRoads.esp FCOM_LessRats.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Hunting & Crafting.esp TamrielTravellerAdvScript.esp TamrielTravellersItemsNPC.esp TamrielTravellersItemsVendor.esp FCOM_TamrielTravelers.esp . Note: Requires 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_Archery.esp FCOM_FriendlierFactions.esp TIE In.esp . Note: Requires FCOM. . Note: Recommend avoid using TNR. TIE In - ExnemRuneskulls.esp TIE In - Cobl.esp TIE In - FCOM Convergence.esp . Note: Do not use with the modular plugins! TIE In - RealSwords.esp TIE In - MMM Craft.esp TIE In - DiverseGuardUnity.esp TIE In - BobsGuardUnity.esp BravilSeaDomes.esp BlackwoodHideoutv1.0.esp Bravil Dark Brotherhood.esp Cheydinhal Petshop.esp . Note: Has problems with FCOM and other mods GTAesgaard.esp Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp LetThePeopleDrink.esp Scribe Supplies.esp . Note: Not Better Cities compatible. Already included in Better Cities IC Market District. thievery.esp VaultsofCyrodiilBC.esp Apachii_Goddess_Store.esp DLCBattlehornCastle.esp Knights.esp The Lost Spires.esp The Mystery of the Dulan cult.esp . Note: FCOM requires 'FCOM_DulanCult.esp'. FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Note: Requires DLC 'Knights.esp'. FCOM_ruin.esp . Note: Requires 'Ruin.esp'. FCOM_DulanCult.esp . Note: Requires 'The Mystery of the Dulan cult.esp'. Enhanced Daedric Invasion.esp . Note: Requires 'FCOM_EnhancedDaedricInvasion.esp'. FCOM_EnhancedDaedricInvasion.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Check version is 1.4.1 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulpantherriver.esp xulRiverEthe.esp xulImperialIsle.esp Better Cities .esp Better Cities Full.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - No LEYAWIIN Flooding.esp Better Cities - COBL.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp BlackScreenSneakFix.esp kuerteeInventoryIsABackpack.esp MagicArrows_1.0.esp P1DKeyChainSI Merged.esp Quest Item Tag Remover.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. talkwithyourhands2.esp Quest Award Leveller.esp Skip Tutorial.esp Real Hunger, Cobl.esp . Note: Realistic hunger mods and vampire mods may conflict seriously. RealisticFatigue.esp RealisticForceLow.esp MidasSpells.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_OOO.esp SM_MMM.esp SM_COBL.esp SM_AbsorbRestoration.esp SM_EnableCharmChameleon.esp SM_EnableRestoreEnchanting.esp SM_NoPoisonLevitationEffects.esp SM_EnchantStaff.esp SM_UnlockSpells.esp SM_Scrolls.esp SM_SigilStone.esp attack and hide harder v2.1.esp No psychic guards v1.2.esp Duke Patricks Basic Denock Arrows.esp Marksman Velocity.esp DeadlyReflex 5 - Combat Moves.esp SM_DeadlyReflex.esp Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp Duke Patricks - Fresh Kills Now Alert The NPCs.esp GalerionLeveling-v11.esp Francesco's Slower skills x1.5.esp DMC Stylish - Specialanims.esp immersive_caves_auto.esp . Bashed Patch tag suggestion: {{BASH:Names}} No More Annoying Messages.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Detect Life Shader.esp Shining Flame Atronachs.esp CuteElf11.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} _Ren_BeautyPack_full.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} Cobl Races - Balanced.esp Better Imperial City.esp Bashed Patch, 0.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility.----------------------------------------------------------------- Unknown mod file: ShieldOnBack.esmUnknown mod file: GTAesgaard_2.esmUnknown mod file: Diverse Effect Icons.espUnknown mod file: Face enhancer mod.espUnknown mod file: MD_Natural_Faces_DV.espUnknown mod file: Retroactive Stats.espUnknown mod file: 2.5xRepairCosts.espUnknown mod file: one health per two magics.espUnknown mod file: Thingamajigs Broken Armor DD Edit HARD.espUnknown mod file: LEs_Lethal_Traps.espUnknown mod file: DarkLeatherArmor.espUnknown mod file: GrayFoxLeatherFree.espUnknown mod file: Alchemy_Economy_Fix.espUnknown mod file: DBseperate.espUnknown mod file: Regional-Bounty-Decreasing-v1.2.espUnknown mod file: darkarrow.espUnknown mod file: Poison Arrows.espUnknown mod file: RSArmor.espUnknown mod file: Time_x3.espUnknown mod file: crimesandpunshiment.espUnknown mod file: btgBloodFix.espUnknown mod file: Annoying messages begone!.espUnknown mod file: Diverse Dungeons - Subtle Color v.1.05.espUnknown mod file: SkillAidingItems.espUnknown mod file: LexScalesArmour.espUnknown mod file: rangergear2.espUnknown mod file: Mayu's Race Idles.espUnknown mod file: ShieldOnBack_1C.espUnknown mod file: OOO-Lockfix.espUnknown mod file: CharGenAmulet.espUnknown mod file: TTB.espUnknown mod file: exhDual_Wield_Complete.espUnknown mod file: Stylish Jump.espUnknown mod file: EbonyBlade.espUnknown mod file: Underwater.espUnknown mod file: Delivery Job - BC.espUnknown mod file: Better Cities - Thievery.espUnknown mod file: GTAesgaard_2.esp Link to comment Share on other sites More sharing options...
gotxbrains Posted May 25, 2009 Share Posted May 25, 2009 sometimes my characters have weird idle anims too what i do to fix it is I have a pose mod (umpa is awesome) and cast the pose spell at the npc doing the weird thing then click [reset pose] Link to comment Share on other sites More sharing options...
rogue1112002 Posted May 25, 2009 Author Share Posted May 25, 2009 sometimes my characters have weird idle anims too what i do to fix it is I have a pose mod (umpa is awesome) and cast the pose spell at the npc doing the weird thing then click [reset pose] unfortunately it will not be that simple. Since this idle animation is affecting about 1 half of all hunamoid NPC's to include enemies and my character. Any other ideas? Link to comment Share on other sites More sharing options...
gotxbrains Posted May 26, 2009 Share Posted May 26, 2009 there's a small umpa mod that has a spell to stop all npcs anims... it's like a disco mod or sth. try that one. Link to comment Share on other sites More sharing options...
rogue1112002 Posted May 26, 2009 Author Share Posted May 26, 2009 there's a small umpa mod that has a spell to stop all npcs anims... it's like a disco mod or sth. try that one. This does not work either. I think there are conflicting _male meshes causing this problem. Link to comment Share on other sites More sharing options...
rogue1112002 Posted May 26, 2009 Author Share Posted May 26, 2009 there's a small umpa mod that has a spell to stop all npcs anims... it's like a disco mod or sth. try that one. This does not work either. I think there are conflicting _male meshes causing this problem. fixed by me, found an idle.kf that got in my files somehow. this was the root of the problem. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.