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[WIP] Yellow Cave


silentm

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OK, so I made a video for youtube. It's 14 minutes, so--of course--that's unacceptable. So here's... Viddler?

http://www.viddler.com/explore/silentm/videos/1/

 

Essentially for the first few minutes I explain its location (there was audio at first, but that's shot heh), and how I tried to keep it a bit hidden while still having a peaceful sort of feel.

Then I show a couple features:

 

http://img30.imageshack.us/img30/8517/oblivion200905251051258.th.png

http://img32.imageshack.us/img32/1319/oblivion200905251052063.th.png

http://img39.imageshack.us/img39/3959/oblivion200905251052202.th.png

 

Yes, I get that:

1. It makes no physical sense, I can,

a. Move it

b. Justify its improbability in a quest

to fix that.

2. The clifftops are skewed at best

3. Probably any bug that has to do with literal placement of things (bottoms of rocks showing, etc)

4. The chests I show toward the end are... not good (I, personally prefer at least a bit of plausibility). I want to work on a sort of COBL-Ingredient-Sorter chest for weapons, but that's a lot of effort to put forth for something which won't get any hits.

 

Anyhow, if you have any suggestions as far as features go, go ahead and let me know.

Also, I'd definitely like to involve a quest; however, I don't want it to be your generic "go kill some enemies" or "buy me" sort of quest. I've got an idea or two of my own which may be a pain to bring to fruition, but if you have any ideas let me know about these as well.

 

Thanks!

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