AlexxEG Posted May 25, 2009 Share Posted May 25, 2009 How can I make like a bucket to static? So it don't fly around the room when touched and shoted at, just stay at the same spot AT ALL TIME?I have blender, GECK (ofc :P) and nifskope Link to comment Share on other sites More sharing options...
genovauk Posted May 26, 2009 Share Posted May 26, 2009 All you need is the geck. If i'm right the bucket you are wanting to make a static object is called Bucket01 and is listed as a MSTT this means it's a movable static object as in you can grab\move\shoot it but cant pick it up. Instead you need to make a new object with the same model and make it as a Static ( STAT ). For this I think you will have to extract the model from the Fallout - Meshes.bsa archive. In the case of the bucket it is listed under clutter\junk\bucket01.nif ; you can find this info in the object window where it lists the Editor ID\Count\Users\Form Type\Model etc... You will need to copy the bucket01.nif from the location you extracted it to Data\Meshes\Clutter\Junk or Data\Meshes\Yourfolder Then in the object window click STATIC under World Objects on the left hand side and then just right click and click new, Select the bucket01.nif from where it is you put it and it will make a new bucket as a static. It won't replace it ingame though, The one ingame will still be a movable static untill you replace it with your new STATIC version. There probably is a way to do it with a plugin editor and change the already movable bucket to be listed as a static but I have no knowlege about editing esp's outside of the GECK, And for the bucket alone if you are trying to make all the buckets none movable, Vanilla Fallout has a total of 454 buckets around the game making for replacing all of them a bit tedious. Link to comment Share on other sites More sharing options...
AlexxEG Posted May 26, 2009 Author Share Posted May 26, 2009 Wasn't going to make a bucket static, just needed a example.^^Thx, I will try it out Link to comment Share on other sites More sharing options...
Death01 Posted May 27, 2009 Share Posted May 27, 2009 You know, this sounds like a good idea for a new object palette....Static Objects. I wish I were able to place items and objects without them ending up tossed all over the place by the player or NPCs. A palette of statics would make that easy. Link to comment Share on other sites More sharing options...
genovauk Posted May 27, 2009 Share Posted May 27, 2009 The problem with object palettes is if you create a new static like that and put it into the object palette and then save the opal file, unless you save a default esp to go with it then the next time geck is loaded and the said opal object palette, geck won't know what the objects are and give out errors. You would essentially need to make all the static models save the esp, Maybe convert it to esm (not sure) and then create the palette, But the resulting mods there after would require the esm\esp made with all the new statics same as any other master mod. Link to comment Share on other sites More sharing options...
Death01 Posted May 31, 2009 Share Posted May 31, 2009 Okay, I think I get you. As an example using an new activator in an esp, I had to extract a object NIF i wanted to use to a new mesh folder, then make a new activator that pointed to that NIF as the model. All as you suggested above, to make a single static object from a movable object. So I would have to do something similar (some ingestible objects, or books, made static comes to mind) inside an esp. Then get it into a opl collection..... Yeah, doesn't really seem practical. But the ease of item placement offered by the OPAL is very nice.... :) Link to comment Share on other sites More sharing options...
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