Mr_Lunt Posted December 8, 2013 Share Posted December 8, 2013 Anyone know where the original nirnroot mesh is from in Oblivion? I'm getting a big, yellow missing mesh box everywhere there's supposed to be a nirnroot plant and I'm not sure how it went missing. I've got a few mods, so I'm not sure if it came on vanilla Oblivion. Some of the mods I have installed are:Unofficial Oblivion PatchUOPS Additional ChangesOOOHarvest [flora] (along with the DLC versions)DEJ Harvest - Flora Those are the only ones I can think would affect this. Any thoughts? Any way I can just find the mesh file somewhere online? Link to comment Share on other sites More sharing options...
MadWizard25 Posted December 9, 2013 Share Posted December 9, 2013 (edited) It would come from the Oblivion - Mesh.bsa file. Nirnroots are vanilla oblivion plants. Which means you either have a bad vanilla oblivion install, or, more likely, one of the mods does indeed replace the nirnroot mesh. If its a mod issue, its probably a bad mod install. How are you installing your mods? You can use a mod such as RefSkope to check where the nirnroot is supposed to get its meshes from. If its vanilla it will show oblivion.esm, if its a mod it should tell you which mod. This should let you know if its a bad oblivion install, or a bad mod install. Edited December 9, 2013 by MadWizard25 Link to comment Share on other sites More sharing options...
Mr_Lunt Posted December 10, 2013 Author Share Posted December 10, 2013 If the mods come with an installer, I just use that. Otherwise, copy/paste files into Data folder and appropriate subfolders. That is quite the useful tool! Although, when I try to use it on a missing mesh, nothing happens. It doesn't recognize that there's something in front of me that I want to check. I know that it's supposed to be able to identify missing meshes, so maybe I'm not doing something right. I'll report back when I've figured it out. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 10, 2013 Share Posted December 10, 2013 Those missing mesh signs actually have quite a tiny area with collision, perhaps on purpose so they won't block you when there's too many of them.You won't be able to touch it, select it, or cast spells at it, if you don't aim very low down to the tiny spot at the bottom of the sign. Link to comment Share on other sites More sharing options...
Mr_Lunt Posted December 14, 2013 Author Share Posted December 14, 2013 Update: So here's what I've found. While using RefScope in active mode, enter the console (by pressing the ~ key) and click on the missing mesh box, then exit the console. The data window will pop up. I'm still not sure exactly what the problem is since I have a mod called ImperialCityHouse that has a few nirnroot out front, and when I click on those, it says defined in both Oblivion.esm and ImperialCityHouse.esp. However, if I go and find a different nirnroot, it just says Oblivion.esm. Also, it's looking for the meshes in a folder that doesn't exist, one called "HarvestFlora" or something. When I have more info, I'll post again for anyone who has similar problems and stumbles upon this forum. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 14, 2013 Share Posted December 14, 2013 In this case double-check the installation of those Harvest Flora mods of your's. Plugins pointing to a folder that doesn't exist, and anything with "HarvestFlora" isn't from the Vanilla game either, thus not inside a BSA instead, is exactly what is causing the missing mesh signs to appear in place of the NIFs. I was already suspecting a Harvest Flora installation failure right from the start, seeing it in your load order and knowing what it did to picked flowers' meshes, but I was unsure about it replacing the Vanilla Nirn Root meshes. This, however, was now confirmed by you. So it's up at top again to check its installation isn't missing some crucial files at the right places. Link to comment Share on other sites More sharing options...
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