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Any dialogue conditions or functions about explosions?


itsazoefish

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I want a follower to make a comment whenever there is an explosion nearby - whether or not it causes them damage, whether or not they are in combat, and regardless of its source. I considered GetDetected and GetDistance but I'd like to use a list or such as my reference. IsWeaponInList is more or less what I'm looking for, except, of course, I don't want it limited to a reference's weapon.



Is there anything I can directly choose or a workaround I can use to force it?


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