rebel28 Posted May 26, 2009 Share Posted May 26, 2009 Ahh, when it comes to infiltration, not many games are as good as Hitman. Maybe another addition could be:When you wear raider armor, raider's are non-hostile (Till you attack them, steal from them, or they get a good look at you)When you wear Talon armor, talon mercs are non-hostile (Till you attack them, steal from them, or they get a good look at you)etc.. I think that would be a good addition. Link to comment Share on other sites More sharing options...
jaysus Posted May 26, 2009 Share Posted May 26, 2009 attach that script to every armor: scn myscript begin onequip player.addfaction raiders end begin onunequip player.removefaction raiders end as for the "get a close look" youll also have to toy around with the FOV of the NPC and add that as an "if" statement in the "removefaction" block...or give every npc an aggro radius onequip Link to comment Share on other sites More sharing options...
rebel28 Posted May 26, 2009 Author Share Posted May 26, 2009 I'll do that. Link to comment Share on other sites More sharing options...
rebel28 Posted May 26, 2009 Author Share Posted May 26, 2009 One advantage, after playing Hitman 2, 3, and 4. I wished there was a dialog system, so you could explain to security that you got lost or something. We could make it so if you stand close to someone for too long, they realise you're not as badass as them.Or we make it so people talk to you when you get close, and you have to convince them you're a raider, talon, etc. Link to comment Share on other sites More sharing options...
jaysus Posted May 26, 2009 Share Posted May 26, 2009 just use a dialogue ai package for that... still needs to be applied to each and every npc tho :/ Link to comment Share on other sites More sharing options...
rebel28 Posted May 26, 2009 Author Share Posted May 26, 2009 not everyone, mainly the grunts. Important NPC's I will leave alone to avoid bugs that may occur. Link to comment Share on other sites More sharing options...
rebel28 Posted May 27, 2009 Author Share Posted May 27, 2009 Another thing I'd love to add is a Cover system. my head is full of ideas, I'm trying to get them out, :wallbash: Link to comment Share on other sites More sharing options...
IceDragon987 Posted May 27, 2009 Share Posted May 27, 2009 Wouldn't a cover system be kind of hard? I mean the AI in Fallout 3 are actually pretty smart. Well the ones in Enclave Commander are. I had 3 of them take cover when a frag came near, but that was probably a fluke Link to comment Share on other sites More sharing options...
rebel28 Posted May 28, 2009 Author Share Posted May 28, 2009 Well, I'm no expert on the GECK, but when I look at other mods that have been made, this looks possible. you'd probably need:AnimationsHotspots (or something that makes your player go to a certain position (a wall))Hotkeys (To get behind the wall)and DR increase Link to comment Share on other sites More sharing options...
jaysus Posted May 28, 2009 Share Posted May 28, 2009 the navmesh system provides you with that ability... have fun adding all those spots one could take cover behind to the game world ;) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.