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Staff Spell-Casting using Other Weapons


Harushimo

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Harushimo here,

 

Among many other things I'm trying to do with my WIP mod The Dragon Paths, this one would be awesome by itself. I'm trying to apply the Staff method of casting spells to the sword's animation. In a nutshell, I want to make a sword, that swings and hits like a sword, but also casts say, a basic shock spell. Think old Legend of Zelda where he'd fire a beam off the master sword when at full healt, or Sesshomaru's Dragon Strike.

 

Having looked through a lot of the CS (Still am) it's obvious that the EnStaffwhatevertheeffectis enchantments have been blocked from use by all the other weapons. All theirs are onstrike or buffs. Now, I've got decent experience scripting but I'm no master, and I don't know how to do anything as advanced as Midas Magick or Supreme Magicka, but I'm still gonna try and would -love- to learn how to do all that.

 

Presently I'm trying to see if this can't be done with a script I can have the weapon run. I'm looking over the scripts of the ARTrapEvilStones, any scripts I can find reguarding spells and spell animations, and a few over-all scripting sources. I'm sure if this -could- be done I'm not the first to think of it, but if everyone gave up at that notion we wouldn't have technology period. SO! If any of you scripting master-minds can enlighten me on anything, or tell me it's already been done and point me in the direction of said mod I can study and expand on, that would be a great help.

 

Even something as simple as a Begin parameter that would runs the spell-casting script when the sword is swung would be great. My best guess right now would be Begin Gamemode and have the script run similar to an EvilStone when If IsKeyPressed returns 1 for the attack button. That still would have an issue with power attacks, and may be costly to fps to run each swing on lower-end PCs. Alternatively, could try making a staff with a sword Texture and see if there's a way to force it to use the sword animation & stirke damage. Anyone who's done a dual-weilding mod with damage for the second weapon might be able to work that one or tell me how.

 

Many thanks and PM or Reply if you have -anything- to contribute.

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