roquefort Posted May 26, 2009 Share Posted May 26, 2009 How do you modify an existing mod and save it with a new name, without overwriting the original? Is it necessary to change the original esp into an esm? The CS just seems to want to save-by-overwrite with esps, unless I've missed something. (NB This would be for personal use unless permission were granted for circulation). Link to comment Share on other sites More sharing options...
BossDweebe Posted May 26, 2009 Share Posted May 26, 2009 File - Tools - Save with new ID. EDIT: It gets an extra file called map when you first save it.The map file I just made from a small esp had 0 bites. I think I have done this with a mod in the past and just tossed the map. Anyway it's worth a try. Alll the info is there when I check the Details. EDIT: I just did another one with my personal people mod at 860 Kb. It madea map of 32 Kb. The mod works as normal with the map deleted. My guess the map is a file that is created in the process of making the esp. A temp file of sorts ? Maybe someone can answer this question for us. Link to comment Share on other sites More sharing options...
roquefort Posted May 26, 2009 Author Share Posted May 26, 2009 File - Tools - Save with new ID. EDIT: It gets an extra file called map when you first save it.The map file I just made from a small esp had 0 bites. I think I have done this with a mod in the past and just tossed the map. Anyway it's worth a try. Alll the info is there when I check the Details. EDIT: I just did another one with my personal people mod at 860 Kb. It madea map of 32 Kb. The mod works as normal with the map deleted. My guess the map is a file that is created in the process of making the esp. A temp file of sorts ? Maybe someone can answer this question for us. Thanks Boss -- I'll look into that. I wondered about Tes4gecko to convert the original to esm, make the adaptation, save that as esp with a new name, then convert the esm original back to esp. Probably time I started experimenting, but I don't want to re-invent the wheel so I thought I'd ask the community. I'd like to do some tinkering with a companion mod without losing either the original or the modified version. EDIT: Right. Well since writing the above I found a section of the CS Wiki that appears to cover this stuff:- http://cs.elderscrolls.com/constwiki/index...lation_Tutorial Link to comment Share on other sites More sharing options...
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