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Request for an unarmed weapon


Ankheg

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Okay, here I was thinking about how cool this weapon would be, but I don't know how to make one. I mean, the G.E.C.K. gives me the ability to make one, but it would just look like a powerfist. I am no modeler, or someone like that. Plus I have some problems that just a modeler _might_ have.

 

 

 

So here me out:

Start with a powerfist: reduce the metal around it, making it a little holy (holey? anyway, holes) so that it doesn't look like it's eating your hand. Then, possibly, change the metal plate above your knuckles to something not so smooth: let it be small, randomly placed spikes or whatever cooler than a metal bar.

 

The animation for it might be the same as powerfist's, but since this one doesn't look like a powerfist that much anymore, it can be anything else. If it will be Deathclaw Gauntlet's animation, put a couple small, curvy blades on it's sides. The knuckle's animation might be a bit of a complex, 'cause the other hand will be empty (unless you make it double? Your call)

 

And here's another problem I was facing: the effect. I'd like it to have an explosive effect. A little smaller than a frag grenade but not too powerful. Stats later. And also, if possible, to make the explosion _not_ to hurt the player/user of this weapon.

If this is not possible, let it be then. You can then change it into anything a this kind of weapon could use (= not flamer/mez etc. effect). The explosion would do some more damage, either blended in with the DMG below or outside the dmg stat.

 

All in all.

Stats:

 

General:

ID: uacursedfist

Name: The Cursed Fist (You can change it if you don't like it)

Script: Not sure what this has to do with a weapon. I wouldn't like to have a talking weapon, at least not without the proper dialogue.

Object Effect: An explosion, can range from a tiny piece of *bumb* to a frag grenade. Preferably not the frag grenade, somewhere between.

Ammunition: It's an unarmed wep. No ammo unless the effect needs it, frag grenades weight a lot when carrying hundreds.

Clip Rounds: Frigging high if it needs the frag grenades/missiles.

Skill: Eh... same as the powerfist.

Damage: Same as the powerfist.

Fire Rate: A little faster than a powerfist.

Mulitplier & Attack Multiplier: I'm not sure what comes in here. Same as powerfist's, or maybe a little higher.

 

 

Flags:

Can be changed through G.E.C.K. = leave it alone, unless you definitely want to mess with them.

 

 

Game Data Tab:

 

Weight: 4

Health: 400/500, your call.

Reach: Same as powerfist's / Deathclaw Gauntlet's. I dunno, your call.

Fire Rate: A little higher than powerfist's.

Spread: 0/1, I dunno, your call.

Min Spread: This doesn't concern unarmed/melee weapons?

Sight FOV: Same as unarmed ? Not sure.

Crit Dmg: 24

Value: Your call. I'd prefer 200, but it can also be 2000 if you want.

Damage: 19

Ammo use: If the frag grenades/missiles are being used, 1.

# Projectiles: 1 ?

Limb Dmg Mult: same as powerfist? Or a little lower, I can't tell.

Base VATS To-Hit Chance: Low, I don't know the numbers, so just low.

Crit % Mult: 4

 

Skipping some points needless for an unarmed wep.

 

Crit Effect: Not so sure about this one. You can leave it empty or make the enemy explode.

On Death: Check this. With that high Crit % Mult this would be too godly.

Resist: None? I guess this would be the one.

 

 

On Hit:

 

Normal formula behavior: Here comes numbers? Set it pretty high.

 

 

Range:

 

Min/Max Range: Same as powerfist's.

Fixed: Check this. ^^

 

 

Override:

 

Action Points: 19. This will be fun.

Damage to Weapon Multiplier: 1.1 This weapon is already a mess and it might make explosions :D

 

 

Embedded Weapon:

 

No need for these.

 

Art and Sound Tab:

 

Inventory Image: Powerfist.

Message Icon: Powerfist?

Projectile: A missile or a frag grenade.

Impact Data Set: Same as powerfist's.

Reload Anim.: No need for an unarmed weapon.

Hand Grip: Powerfist.

Attack Anim.: Explained above.

Shell Casing: Eh, no need? Not sure.

Animation Type: Hand to Hand.

Attacks Sound: Same as a Spiked Knuckles. No machinevoices like powerfist for this one.

Attack Sound (2D): Same as a Spiked Knuckles. No machinevoices like powerfist for this one.

Attack Loop: Same as a Spiked Knuckles. No machinevoices like powerfist for this one. (If this is required)

Attack Fail (No Ammo/Melee Miss): Spiked Knuckles.

Melee Block: Powerfist / Knuckles. Your call.

Detection Sound Level: Same as powerfist's = low. I don't know this in numbers.

Add Destruction Data: Eh? Same as the regular new model? I don't know x.x

Idle Sound: Powerfist makes no idle sound? This one doesn't.

Equip Sound: Powerfist / Knuckles.

Unequip Sound: Powerfist / Knuckles.

Pickup Sound: Powerfist / Knuckles.

Putdown Sound: Powerfist / Knuckles.

 

 

Model:

I'd like you to make these. Basically the whole reason for this request, along with the explosion_hit.

 

 

Animation:

 

Multiplier: Between a powerfist and knuckles.

Attack Multiplier: Between a powerfist and knuckles.

Don't Use 1st Person IS Animations: Don't check.

Don't Use 3rd Person IS Animations: Don't check.

Attack Shots/Sec: Between a powerfist and knuckles.

Reload Time: Unused.

Jam Time: Unused.

 

 

Has Scope:

Doesn't have a scope.

 

 

Rumble Tab:

Empty? This goes to the 360, amirite? No need.

 

 

 

Thank you for even reading this. I'd like the answers to this topic, please. ^^

 

 

Edit: repairable with powerfists.

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*Bump*

 

Seriously, could some1 make this kind of a gauntlet?

Even just the model? I'd really appreciate that.

And, uh... place it in somewhere in Megaton or anywhere you'd like. I'm still very new to modding, so it would be a pain in the ass to figure things out myself.

 

Even just the model for the damaged ex-powerfist. Please.

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Guest deleted934561
what would be cool is a hook shot like in zelda orcana of time esp when doing reileys rangers quest and just hook that cross beam and skip the lower hosptial section would make a cool weapon too esp watching the vats showing the spike entering a raiders face and yanking the skull out on the return
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