Ankheg Posted May 26, 2009 Share Posted May 26, 2009 Okay, here I was thinking about how cool this weapon would be, but I don't know how to make one. I mean, the G.E.C.K. gives me the ability to make one, but it would just look like a powerfist. I am no modeler, or someone like that. Plus I have some problems that just a modeler _might_ have. So here me out:Start with a powerfist: reduce the metal around it, making it a little holy (holey? anyway, holes) so that it doesn't look like it's eating your hand. Then, possibly, change the metal plate above your knuckles to something not so smooth: let it be small, randomly placed spikes or whatever cooler than a metal bar. The animation for it might be the same as powerfist's, but since this one doesn't look like a powerfist that much anymore, it can be anything else. If it will be Deathclaw Gauntlet's animation, put a couple small, curvy blades on it's sides. The knuckle's animation might be a bit of a complex, 'cause the other hand will be empty (unless you make it double? Your call) And here's another problem I was facing: the effect. I'd like it to have an explosive effect. A little smaller than a frag grenade but not too powerful. Stats later. And also, if possible, to make the explosion _not_ to hurt the player/user of this weapon.If this is not possible, let it be then. You can then change it into anything a this kind of weapon could use (= not flamer/mez etc. effect). The explosion would do some more damage, either blended in with the DMG below or outside the dmg stat. All in all.Stats: General:ID: uacursedfistName: The Cursed Fist (You can change it if you don't like it)Script: Not sure what this has to do with a weapon. I wouldn't like to have a talking weapon, at least not without the proper dialogue.Object Effect: An explosion, can range from a tiny piece of *bumb* to a frag grenade. Preferably not the frag grenade, somewhere between.Ammunition: It's an unarmed wep. No ammo unless the effect needs it, frag grenades weight a lot when carrying hundreds. Clip Rounds: Frigging high if it needs the frag grenades/missiles.Skill: Eh... same as the powerfist.Damage: Same as the powerfist.Fire Rate: A little faster than a powerfist.Mulitplier & Attack Multiplier: I'm not sure what comes in here. Same as powerfist's, or maybe a little higher. Flags: Can be changed through G.E.C.K. = leave it alone, unless you definitely want to mess with them. Game Data Tab: Weight: 4Health: 400/500, your call.Reach: Same as powerfist's / Deathclaw Gauntlet's. I dunno, your call.Fire Rate: A little higher than powerfist's.Spread: 0/1, I dunno, your call.Min Spread: This doesn't concern unarmed/melee weapons?Sight FOV: Same as unarmed ? Not sure.Crit Dmg: 24Value: Your call. I'd prefer 200, but it can also be 2000 if you want.Damage: 19Ammo use: If the frag grenades/missiles are being used, 1.# Projectiles: 1 ?Limb Dmg Mult: same as powerfist? Or a little lower, I can't tell.Base VATS To-Hit Chance: Low, I don't know the numbers, so just low.Crit % Mult: 4 Skipping some points needless for an unarmed wep. Crit Effect: Not so sure about this one. You can leave it empty or make the enemy explode. On Death: Check this. With that high Crit % Mult this would be too godly.Resist: None? I guess this would be the one. On Hit: Normal formula behavior: Here comes numbers? Set it pretty high. Range: Min/Max Range: Same as powerfist's.Fixed: Check this. ^^ Override: Action Points: 19. This will be fun.Damage to Weapon Multiplier: 1.1 This weapon is already a mess and it might make explosions :D Embedded Weapon: No need for these. Art and Sound Tab: Inventory Image: Powerfist.Message Icon: Powerfist?Projectile: A missile or a frag grenade.Impact Data Set: Same as powerfist's.Reload Anim.: No need for an unarmed weapon.Hand Grip: Powerfist.Attack Anim.: Explained above.Shell Casing: Eh, no need? Not sure.Animation Type: Hand to Hand.Attacks Sound: Same as a Spiked Knuckles. No machinevoices like powerfist for this one.Attack Sound (2D): Same as a Spiked Knuckles. No machinevoices like powerfist for this one.Attack Loop: Same as a Spiked Knuckles. No machinevoices like powerfist for this one. (If this is required)Attack Fail (No Ammo/Melee Miss): Spiked Knuckles.Melee Block: Powerfist / Knuckles. Your call.Detection Sound Level: Same as powerfist's = low. I don't know this in numbers.Add Destruction Data: Eh? Same as the regular new model? I don't know x.xIdle Sound: Powerfist makes no idle sound? This one doesn't.Equip Sound: Powerfist / Knuckles.Unequip Sound: Powerfist / Knuckles.Pickup Sound: Powerfist / Knuckles.Putdown Sound: Powerfist / Knuckles. Model: I'd like you to make these. Basically the whole reason for this request, along with the explosion_hit. Animation: Multiplier: Between a powerfist and knuckles.Attack Multiplier: Between a powerfist and knuckles.Don't Use 1st Person IS Animations: Don't check.Don't Use 3rd Person IS Animations: Don't check.Attack Shots/Sec: Between a powerfist and knuckles.Reload Time: Unused.Jam Time: Unused. Has Scope: Doesn't have a scope. Rumble Tab:Empty? This goes to the 360, amirite? No need. Thank you for even reading this. I'd like the answers to this topic, please. ^^ Edit: repairable with powerfists. Link to comment Share on other sites More sharing options...
Ankheg Posted May 27, 2009 Author Share Posted May 27, 2009 *Bump* Seriously, could some1 make this kind of a gauntlet?Even just the model? I'd really appreciate that.And, uh... place it in somewhere in Megaton or anywhere you'd like. I'm still very new to modding, so it would be a pain in the ass to figure things out myself. Even just the model for the damaged ex-powerfist. Please. Link to comment Share on other sites More sharing options...
twilightblade Posted May 27, 2009 Share Posted May 27, 2009 how long have u posted? Link to comment Share on other sites More sharing options...
Ankheg Posted May 27, 2009 Author Share Posted May 27, 2009 Eh? What do you mean by that?For 2 days, I guess. Link to comment Share on other sites More sharing options...
Guest deleted934561 Posted May 28, 2009 Share Posted May 28, 2009 what would be cool is a hook shot like in zelda orcana of time esp when doing reileys rangers quest and just hook that cross beam and skip the lower hosptial section would make a cool weapon too esp watching the vats showing the spike entering a raiders face and yanking the skull out on the return Link to comment Share on other sites More sharing options...
Ankheg Posted May 29, 2009 Author Share Posted May 29, 2009 Bump C'mon. The model shouldn't be hard for some1 who has done it earlier? Just the model + random stats so I could tinker it with G.E.C.K. ? Link to comment Share on other sites More sharing options...
Ankheg Posted June 1, 2009 Author Share Posted June 1, 2009 Last bump. Pretty please? Link to comment Share on other sites More sharing options...
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