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DOGS!


PrivateJoker

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Xcoms answer to Chryssalids, a modern warfare style German Shepherd which is very fast and does three points of melee damage. Possibly upgradeable bite or even the genetics lab can upgrade it to be a hunger games type attack dog.

 

However it would be difficult before some official mod support is released of course. But the idea is intriguing to me. Thoughts?

 

http://www.blogcdn.com/www.joystiq.com/media/2013/05/ghostdog.jpg

Edited by PrivateJoker
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Of course a sectopod, cyberdisc, ethereal and possibly chryssalids (depending on how the zombiefication works) would be a natural weakness for the dog class. But early game a dog would be a good alternative to the roles later mech units will fill or even gene upgraded soldiers, as dogs are cheaper, require less training and are more readily available AND are already in usage by special forces around the world. They even have heightened senses which would help out noticing alien activity on the battlefield.

 

A dog would take down sectoids and thin men easily while having trouble with the gas thin men send out while exploding. They could probably also go toe to toe against floaters, however when mutons come they need to be upgraded to be evenly matched.

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