Vadilou Posted May 27, 2009 Share Posted May 27, 2009 Hi Hi I mutilated my Oblivion, I exceed the 255 active mods and tried to merge some esp, It worked and until then everything was allright but then I start finding some issues caused by the lastest mods I installed (most of them graphic issues) so I decided to reinstall the game with some of those Total Conversion mods instead of ColourWheels and Hentai types. LOL What I need is some type of short guide of how to install the following mods becouse they have LONG LONG english readmes for the requirements, incompatibilities and compatibilities. I can understand them but after an hour reading them I get a headache and lose the thread of what I already read LOL My Base Oblivion Oblivion + Shivering Isles + All The Official Plugins + Unofficial Oblivion Patches (FULL) List of mods I want to install 1 - Oscuro's Oblivion Overhaul (MAJOR MOD)2 - Better Cities (MAJOR MOD)3 - Animated Window Lighting System And Chimneys AND/OR Illumination Within Revived (MAJOR MOD)4 - Enhanced Water5 - Book Jackets6 - Shivering Book Jackets7 - Grimbots Spell Tomes8 - Book Placement9 - Oblivion Stereo Sound Overhaul10 - More Immersive Sound Edited11 - Atmospheric Oblivion12 - Better Storms And Weather13 - Audia Arcanum Sound Overhaul14 - Symphony Of Violence15 - Weather Inside [seasons]16 - Deadly Reflex (MAJOR MOD)17 - Mayu's Animation Overhaul (MAJOR MOD)18 - Natural Environments AND/OR Atmospheric Weather SystemSI (MAJOR MOD)19 - Common Oblivion (MAJOR MOD)20 - Shadowcrest Vineyard and Shadowcrest Vineyard COBL21 - NibbenShores Estate I need some advice about converting certain ESP into ESM, for example converting the official plugins into ESM is a good idea? <.< I would be glad if somebody can recommend me some other mods to run togheter with those marked as MAJOR MOD if possible too. PD: I wrote "ceratin" instead of "certain" in the title <.< Link to comment Share on other sites More sharing options...
bben46 Posted May 27, 2009 Share Posted May 27, 2009 For the clean install, I have a procedure that will do this, as well as allow you to save your current saves and mods in a new directory outside of oblivion, and leaves you with a clean install, plus a backup clean install. Here is the link:http://s1.zetaboards.com/TheStormRavenLibr.../1446421/1/#new Link to comment Share on other sites More sharing options...
Vadilou Posted May 28, 2009 Author Share Posted May 28, 2009 Thanks but I just Uninstalled/Erased EVERYTHING from saves to Registry... I'm a characters murderer xD I finished with this... but I'm not sure how to arrange them. As an example, I don't know what are the level of changes made by OOO and Better Cities to know where to put/activate/deactivate my weapon/armor mods, animation mods, climate mods, races mods, sound mods and Unofficial Patch. ESM and DLCs Oblivion.esmOscuro's_Oblivion_Overhaul.esmHorseCombatMaster.esm (Deadly Reflex master)Better Cities Resource.esmKvatch Rebuild.esmCobl Main.esm (Common Oblivion)bookplacing.esmAWS-Core.esmScreenEffects.esmDLCOrrery.espDLCHorseArmor.espDLCFrostCrag.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCBattlehornCastle.espKnights.espDLCShiveringIsles.esp MIDDLE ESP VA_BetterGold.esp (Gold coins texture replacer)BeautifulPeople.esp (The version found at Tes Nexus, not the 2ch)IDKRRR_C_race.esp (Corean)IDKRRR_C_race_closed_mouth_version.esp (Corean Add-On)_Ren_BeautyPack_full.esp (Mystic Elf race and Hairs)Corean_hair_for_Original_race.esp Natural Environments (almost fully Inactive)Natural_Habitat_by_Max_Tael.esp (Active)Natural_Vegetation_by_Max_Tael.esp (Active) Morrigan Armor Set v1_0.esp (Armor. Selled at Best Defense)Morrigan Swords Axes and Shield by Jojjo v1_1.esp (Weapons. Found at Fort Linchal)Lost Paladins of the Divines.esp (Armor/Weapon/Quest. Some items selled at the IC Market)VA_UniqueKatana1.esp (Found at Skingrad Fighters Guild basement)VA_UniqueKatana1Replace.espAkaviri Imports.esp (Weapons. Add a house at Weye town)Blackluster.esp (Armor/Weapons. Selled at Fighters Chance, some pieces found at IC Market street)UFF_Jenées_Honor.esp (Armor. Selled at Best Defense)Ancient Silver Armor.esp (Armor. Found at a new sub-cave of Silver Tooth Cave)ArmorOfTheFallen.esp (Armor. Found at Fort Linchal)Reccurring Hell Spell.esp (Adds a spell to Edgar's Discount Spells)KDDwemerSpectacles.esp (Selled at Red Diamond Jewelry)ScreenControls.esp (Screen Effects) Unofficial Oblivion Patch: Base, SI and DLCs SOUND RELATED MODS (Already Arranged) Symphony of Violence.espAtmospheric Oblivion.esp (Add Sounds and some graphics)MIS.esp (More Inmersive Sounds)MIS Low Wind.espMIS New Sounds Optional Part.espStorms.esp (Change lightning related effects (including spells))weather inside [seasons] v1.2.espIWR - Windows Lights Shutters - Optimised.esp (Illumination Within Revived Optimised) ANIMATION RELATED MODS (Already Arranged)Deadly Reflex 5 - Combat Moves.espseph dual wield.espDMC Stylish - Specialanims.espStylish Jump.espSpellsinger.espMayu's Animation Overhaul.esp DON'T KNOW WHERE... ESP (I put them at the end) LoadingScreens.espOscuro's_Oblivion_Overhaul.esp (Version 1.34b5)OOO-Waterfish.espOOOPekImperialHorseArmor.espOOO 1.32-Cobl.espAtmospheric Oblivion - OOO Patch.espStockClothingArmor-forExnems - OOO Patch.espKvatch Rebuilt - OOO Compatibility.espLoadingScreens-OOO.espBetter Cities .espBetter Imperial City.espBetter Cities Full.espBetter Cities - Full City Defences.espBetter Cities - COBL.espCobl Si.espCobl Glue.espCobl Tweaks.espCobl Races.espCobl Filter Late MERGE ONLY.espSalmo the Baker, Cobl.espBook Jackets Oblivion - BP.espGrimbotsSpellTomes.espBook Jackets DLC.espBook Placement V2.espAtmospheric Oblivion - AWS Patch.espEnhanced Water v2.0 HD.espEnhanced Water v2.0 HD - SI Addon.espAWS-ShiveringIsles.espStockClothingArmor-forExnems.espKvatch Rebuilt.espHiyoko Store.espShadowcrest_Vineyard_COBL.espRomuska Fantasy Store.esp Link to comment Share on other sites More sharing options...
dezdimona Posted May 28, 2009 Share Posted May 28, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Vadilou Posted May 28, 2009 Author Share Posted May 28, 2009 Thank you, I will try that Load Order. =) Link to comment Share on other sites More sharing options...
yetimen Posted July 15, 2010 Share Posted July 15, 2010 can someone help me with shadowcrest vineguard,cant see to find the letter in the chapel(skingrad)am not sure if COBL is installed write,thanks for helping, Link to comment Share on other sites More sharing options...
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