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Pip Boy switch terminal


SpartanISW108

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As I said before, there's not a lot of documentation on SwapTexture the best I can find in terms of explanation is a post from another Nexus user:

 


The first argument is a the name of a NiTriShape block. You can pass a block in an equipped weapon or armor by calling the function on the actor that has the item equipped.

 

I don't know if you have any familiarity with Nifskope (I don't have awfully much myself), but what this means is that when this function is called, you need to specify which part of the mesh you're changing the texture of. For example in the vanilla game, when you use Euclid's C-Finder, the screen on the gun changes, this is done by calling the line:

SwapTexture player "##Screen:0" "weapons\1handpistol\EuclidScreenSuccess"

The actor it's becalled on is the Player, the part of the mesh is ##Screen:0 and finally the texture to change it to is weapons\1handpistol\EuclidScreenSuccess.

 

The line that you need would probably look something like:

SwapTexture Player  "PipboyArm:0" "pipboy\MyNewPipboyTexture"

You'd put that in the Item Result Script box and hope for the best. I'm not sure if you'll need an explicit reference to the pipboy somewhere, but that line seems to save in a quest script, so I'd try it and see how it goes. I'm afraid that's pretty much all the information I can give you since I've only got two examples of this to work off of.

Edited by Jojash
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