winstondg Posted January 18, 2023 Share Posted January 18, 2023 We've had some insane progress with the mods, I stopped playing sometime early 2022 and wow...you guys added the craziest stuff. That said some things just require teamwork so I'm here to call on modders to work together more.I see so many repeats of the same exact mods with varying quality and popularity, and while variety IS the spice of life, all that potential can be used to make MUCH bigger and better stuff. Now you're thinking 'Ok got any suggestions?'Here are some things that need to be consolidated properly, and I'll name a few of the top contenders that I know of: AMMO & AMMO CRAFTING-New Calibers-Calibers Complex-Explosives Complex-Weapons of Fate-AWKCR-Crafting WorkbenchesAt this point we're about halfway to a fully realistic ballistics simulator, needs proper collaboration INTERACTIVE ENVIRONMENT-Shatter-Destruction-Destruction for FO4Nothing that adds destruction data so far is compatible with anything else really GUN REALISM & RELOADING-Bullet Counted Reload-Tactical Reload-Realistic Ammo Magazine-Loads of Ammo-Weapon Condition Framework-Broken WeaponsThe idea is to need to manually (or at least make NPCs do it for you) refill magazines (kinda like the syringer) so they're not magical and so you can customize their contents with all the mod-added ammo types.Would be best if your character plays a nice refilling magazines animation in the background while you're in that menu. ANIMATIONS-AAF-IAF-First-Person Running/Swimming with Hands-Climbable Ladders for Settlements-CWSS (only available off-site)-Q.M.W. UI-MCM-DEF_UI-FallUI-WheelMenu-Better Console HEALTH & SURVIVAL-Advanced Needs 76-Hunter of the Commonwealth-Better Locational Damage-Agony-MAIM-Live Dismememberment SETTLEMENTS-Sim f***ing Settlements / Conqueror / SS2-Workshop Plus-Place Everywhere-Scrap Everything-C.A.M.P AUTOMATRON-Moddable Robot Settlers-Robotics Expert Hacking-Automatron Eyebot Companions-Capital Wasteland Robot Pack-Robot Home Defense-Fleshsmith-AutomatronWheelLegs And obviously the list goes on...The point is, looking at all these pieces makes me think that if one or more ppl (who isn't deadass lazy like me) can put them together we'd have a hell of a game that anyone can play, not just we elites who know how to wrangle 600+ mods into 255 plugins. The same goes for frameworks, I only know of a few truly great patches but some I just discovered are-Calibers Complex Patches-Weapon Level List Patches-BLD PatchesThis is because they cover TONS of mods in an almost entirely automated process that saves me days in FO4EditIf we can get more patchers like this, that detect what mods you have and make them all play nice, removing redundant items and organizing everything into an MCM, that would be best Link to comment Share on other sites More sharing options...
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