Negatentra Posted January 20, 2023 Share Posted January 20, 2023 (edited) So I've had this problem for...well, I guess since the beginning of the game's launch now that I think about it. But it's become Alot more prevalent now that I'm modding the game so much. Simply put, there are too many Enchants to learn. No, I'm not saying there are too many enchants and I want to get rid of some. I'm saying there are so many enchants, that Finding the specific enchant I want on each playthrough is complete pot luck. At this point there are so many enchants added I don't even know what adds them anymore. And while I appreciate the Variety, I can't use them until I Get them. So if I start a new playthrough with the hopes of making a specific set up, I just need to Hope I find the enchant I want. So yeah, it would be really nice if there was a mod that added the ability to learn or find specific enchants that you don't already know. I'm sure there are console commands that do that, but that's just cheating. I'm looking for something that's immersive without being too game breaking. Here are some examples: 1. An enchanting station specifically for learning enchants that require an ingredient to learn an enchant you don't already know. Like Enchanting dust that you can get by breaking down enchanted items that have enchants you already know. It could randomly give you 1 knew unknown enchant for every X amount you spend. (increasing in cost the more enchants you learn) 2. A quest giver that gives you radiant quest's to find enchanted items you don't already know.EX: You don't know Resist Frost. So you talk too X person, and they'll give you a quest to go to a radiant location. There, your guaranteed to find an item with that enchantment on it. Both of these ideas keep the randomness in check, but also provide you the opportunity to actively search for enchanted items without having to just pray to RNGesus that you get what you want. Edited January 20, 2023 by Negatentra Link to comment Share on other sites More sharing options...
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