Wanderin Posted January 23, 2023 Share Posted January 23, 2023 I've been modding for a couple of decades now and usually can figure things out myself. But this one has me really stumped! For some reason every time i run TexGen, then DynDOLOD and activate them i get persistent Grass/Shrub LOD's that will not go away near me and no LOD's for them past the uGrid 5 boundry. I'm using DynDOLOD 2.98 with the proper resources on a pretty sizeable load order. I run both TexGen and DynDOLOD wth the standard preset options. Any suggestions would be helpful. Thanks. Link to comment Share on other sites More sharing options...
Algabar Posted January 23, 2023 Share Posted January 23, 2023 Sounds strange indeed. If I understood correctly, the faulty shrub LODS only appear after using Dyndolod and installing its output as a mod, right? In this case, you might have found a rare bug with Dyndolod. I'd recommend giving Dyndolod 3.x a try. IMHO, it's already the far better tool. And now, that some kinks in the initial versions are ironed out, it's very reliable.I'd also check your load order for mods (e.g. Flora overhauls), that might add some shrub LODS of their own. EDIT: This might also be an engine bug. If you save in an exterior cell, the game doesn't alway update LOD correctly. There's a mod, that fixes this:https://www.nexusmods.com/skyrimspecialedition/mods/61251 If your test save game was made somewhere outside, the LOD unloading bug fix should solve the issue. Link to comment Share on other sites More sharing options...
Wanderin Posted January 28, 2023 Author Share Posted January 28, 2023 It ended up being and LOD Pack i had installed that was borking things up. I tried Dyndolod 3 and had some stability issues running it and have decided to wait for a stable version. Thanks for the reply and info. Link to comment Share on other sites More sharing options...
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