adb3nj Posted June 23, 2023 Author Share Posted June 23, 2023 I made a working version of my halving ammo concept, btw. It just needed a Wait to stop it from doubling ammo during the initial halve. I'm gonna upload it today, if it isn't sufficient for your purposes there is still the per shot method I suppose. Nice! I ended up sticking with the per-shot method, even though it's stupidly inefficient. I found it a little more satisfying, and also worried about the halving/doubling ammo scripts not firing and messing up the ammo count, whereas if the per-shot script doesn't fire properly, the cost is at least minimal. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 24, 2023 Share Posted June 24, 2023 Hopefully I can get an F4SE plugin compiled sometime so I can just add the extra ammo taken like in 3 and NV Link to comment Share on other sites More sharing options...
adb3nj Posted June 25, 2023 Author Share Posted June 25, 2023 Ah man, I'm struggling enough with Papyrus to even get started on F4SE plugins, but that would be awesome if it's an option! Link to comment Share on other sites More sharing options...
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