MidDark Posted May 28, 2009 Share Posted May 28, 2009 So I have some problems as I start my new Fallout quest mod. First off, I spent two years in Oblivion making a quest mod, so I know my way around that. However, I'm really hitting some brick walls with the new editor and engine: 1) I have an NPC set up with a package to make him walk to a waypoint. I set it up pretty much like Oblivion, with a variable as a condition in a travel package. I then "EVP" the NPC... and nothing happens. He doesn't move. He has a nav mesh and the variable is set correctly, but he does nothing. Anyone have an ideas? 2) The Show command was my best friend in oblivion. I used the following syntax in my Oblivion mod: "Show HOD02.SomeVariable" where "HOD02" was the name of the quest, and SomeVariable was the name of the variable. Easy, right? Except now in F3 I have to use the 8 number ID to reference the quest name. Instead of SF01, I now have to say "08002340". Is there anyway for me to reference the actually quest ID name again? These are the two big ones right now. Any help? -Middarkwww.heartofthedead.com Link to comment Share on other sites More sharing options...
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