telkoth Posted May 28, 2009 Share Posted May 28, 2009 Ok hey, Yet another problem has arisen with FWE/FOOK, Initially my load order was out for some reason, FOOK.esp was loading last, and i had new armor stats it was pretty good, But having fook last messed with FWE primary needs, So, i had to move it to where it should be, Now when i've restarted the game, all the items have VANILLA stats. Even a bunch of items added by the mods, eg, Apocalypse Gladiator Armor used to be a gimped power armor without need of training, Now its just Metal Armor, -1 Agility. Anyway if anyone can figure out whats going on let me know, Heres my loadorder. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmCALIBR.esmFOOK.esmFWE_FO3_Wanderers_Edition.esmRoadWardens.esmCRAFT.esmMart's Mutant Mod.esmFOOK.espFOOK - Anchorage.espFOOK - The Pitt.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espCRAFT - Activation Perk.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT_III.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espFWE_09_OPT_BookPerks.espFWE_09_OPT_Bypass Module.espFWE_09_OPT_PrimaryNeeds.espFWE Compatibility - FOOK.espRoadWardens.espplaybackdelay_001.espFast_but_dramatic_VATS_0.9.espCannibal Perk Improvements.espWasteland Whisperer.espWeaponModKits.espWeaponModKits - FOOK + FWE.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK + FWE.espMart's Mutant Mod - FWE (Primary Needs).esp Total active plugins: 47Total plugins: 47 Link to comment Share on other sites More sharing options...
telkoth Posted May 28, 2009 Author Share Posted May 28, 2009 Ok, it not quite Vanilla Stats, Its appears to be stats from FWE, Which are VERY Similar, If i disable FWE Compatability - FOOK.esp i regain HALF the abilities, But not all of them, If i Disable all FWE Mods i get everything back, However i like alot of the FWE Features, and would like to play with all of them, BUT use the FOOK Weapons and Armor, Does anybody know if its possible?With FWE Compatability - FOOK.esp Disabled i lose some of the radiation changes and other nice things from FWE :( Also, another problem i have found, Both FOOK and FWE contain Explosive Explosives mod, If FWE Compatability - FOOK.esp is enabled, it doesnt work at all. Link to comment Share on other sites More sharing options...
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