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FWE/FOOK Armors


telkoth

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Ok hey, Yet another problem has arisen with FWE/FOOK, Initially my load order was out for some reason, FOOK.esp was loading last, and i had new armor stats it was pretty good, But having fook last messed with FWE primary needs, So, i had to move it to where it should be, Now when i've restarted the game, all the items have VANILLA stats. Even a bunch of items added by the mods, eg, Apocalypse Gladiator Armor used to be a gimped power armor without need of training, Now its just Metal Armor, -1 Agility.

 

Anyway if anyone can figure out whats going on let me know, Heres my loadorder.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

CALIBR.esm

FOOK.esm

FWE_FO3_Wanderers_Edition.esm

RoadWardens.esm

CRAFT.esm

Mart's Mutant Mod.esm

FOOK.esp

FOOK - Anchorage.esp

FOOK - The Pitt.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Additional Power Armor Training.esp

CRAFT - Activation Perk.esp

FWE_00_QUEST.esp

FWE_01_COMBAT.esp

FWE_02_COMBAT_II.esp

FWE_03_CHARACTER.esp

FWE_04_CHARACTER_II.esp

FWE_05_ITEMLOOT_III.esp

FWE_05_ITEMLOOT_II.esp

FWE_05_ITEMLOOT.esp

FWE_06_SPAWNS.esp

FWE_07_IMMERSION.esp

FWE_08_FEATURES.esp

FWE_09_OPT_BookPerks.esp

FWE_09_OPT_Bypass Module.esp

FWE_09_OPT_PrimaryNeeds.esp

FWE Compatibility - FOOK.esp

RoadWardens.esp

playbackdelay_001.esp

Fast_but_dramatic_VATS_0.9.esp

Cannibal Perk Improvements.esp

Wasteland Whisperer.esp

WeaponModKits.esp

WeaponModKits - FOOK + FWE.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK + FWE.esp

Mart's Mutant Mod - FWE (Primary Needs).esp

 

Total active plugins: 47

Total plugins: 47

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Ok, it not quite Vanilla Stats, Its appears to be stats from FWE, Which are VERY Similar, If i disable FWE Compatability - FOOK.esp i regain HALF the abilities, But not all of them, If i Disable all FWE Mods i get everything back, However i like alot of the FWE Features, and would like to play with all of them, BUT use the FOOK Weapons and Armor, Does anybody know if its possible?

With FWE Compatability - FOOK.esp Disabled i lose some of the radiation changes and other nice things from FWE :(

 

Also, another problem i have found, Both FOOK and FWE contain Explosive Explosives mod, If FWE Compatability - FOOK.esp is enabled, it doesnt work at all.

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