sotice Posted January 25, 2023 Share Posted January 25, 2023 (edited) Hello! I am not a native English speaker, here is the machine translation: Today I tried to convert my ECE character to another computer with RM. In order to achieve 100% match, the hairstyle (KS), eyes & skin (FAIRSKIN) in both computers are exactly the same, except for ECE and RM. At first, I exported the NIF and texture of the character using ECE and copied them to the computer with RM, the directory of RM was: DATA/SKSE/PLUGINS/CHARGEN, and then I used RM to import them. (I ALSO PASTED THE ECE femalehead.nif INTO THE CORRESPONDING PLACE OF RM, AND FOR SURE THIS STEP SHOULD NOT BE THE CAUSE OF THE PROBLEM I MENTIONED LATER)After completing the import and adjusting the colors such as makeup accordingly, I can safely say that now the two characters that exist on different computers (ECE/RM) are exactly the same . Unfortunately, I found a problem that bothered me: when I changed the eye color of the character after importing RM to "one-eyed or blind-eye mode", There will be bugs in the character's eye mesh, as shown in the picture, and there are no other problems. So does anyone know what caused this "one-eyed model error"? If this problem is solved, then ECE characters can be converted 100% to RM. Looking forward to a hero showing up to find out the cause of this problem, Thank you! https://www.nexusmods.com/skyrim/images/799706 https://www.nexusmods.com/skyrim/images/799707 https://www.nexusmods.com/skyrim/images/799708 Edited January 25, 2023 by sotice Link to comment Share on other sites More sharing options...
sotice Posted January 27, 2023 Author Share Posted January 27, 2023 0 0 Link to comment Share on other sites More sharing options...
sotice Posted January 27, 2023 Author Share Posted January 27, 2023 In order to exclude the influence of other mods, I installed a TESV in a VMWARE virtual machine, and then only loaded the only mod: RACEMEMU3.4.5 When I switched the "eye color" to the "blind eye" model (such as No. 12 FemaleEyesHumanGreyBlindLeft) And when I try to adjust the "Eyelid Open" or "Eye angle" to the maximum, I found that the eye meshes at this time cannot follow the deformation of the eye socket, but the same problem will not appear in the "non-blind eye" I don't know if this problem is just me? Has anyone else tried it? If this problem does exist, is there a solution? Thank you! https://www.nexusmods.com/skyrim/images/799738 Link to comment Share on other sites More sharing options...
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