hidconsp Posted December 9, 2013 Share Posted December 9, 2013 (edited) I am currently working on a mod that is extremely simple, compatible, but magnificent. Now I am not a big fan of D&D, not because of preference but because I had little chance to play it. But I believe there is somehthing called memorization of magic spells; that wizards have to memorize spells before using them. I am making a mod that enables the player to memorize certain number of magic spells, and use them only with great power. The system of Skyrim won't let me block using un-memorized spells. Not without sacrificing compatibility and doing tons of work :( Now here is the "vision" of wizard I see. 1. Magicka regenerates very, very slowly during combat. So you need to utilize potions more, not just running away until your magicka refills. 2. You have to memorize spells when you are clear minded. 3. Using un-memorized spells can cause magical contamination. (Yeah, I got it from Dungeon Crawl) 4. As a compensation to all the restrictions, magics you use are 50~100% more powerful than vanilla magic. But here is the question: can anyone explain how exactly memorization works in D&D? Should I make it so you have to memorize again after every interval (i.e. a day), or every usage (i.e. 10 fireball spells for each memorization) P.S., please comment any ideas you'd like to see come real. P.S.S. http://www.nexusmods...rim/mods/31102/? P.S.S.S. Is there any mod like this already? Then I wasted my time... Edited December 9, 2013 by hidconsp Link to comment Share on other sites More sharing options...
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