hemonecrophagia Posted January 26, 2023 Share Posted January 26, 2023 If I forget to add some details let me know,I am using Skyrim Anniversary edition, GOG release. The issue is my mods/plugins are disabled on launch of skse, vanilla, along with NMM. They do appear enabled in Mod organizer 2, and are correctly sorted in mod organizer 2(relative to what I am seeing in LOOT i mean). but are still disabled when launching skse(warning message says all .esp including skyui). The plugin.ini files in my appdata/local correctly reflect what LOOT shows when i sort the mods. NMM(nexus mod manager) launches with all mods disabled. Unlike Mod Organizer, it does not have plugins sorted the same as LOOT plugin .ini, nor does it have the plugins enabled in fact they are all disabled on launch of NMM. Even if i launch the game from NMM after re-enabling the plugins the .esp will still not load and will appear disabled in the game. Anyone know of a fix they can suggest? Link to comment Share on other sites More sharing options...
hemonecrophagia Posted January 26, 2023 Author Share Posted January 26, 2023 So what i've found after talking to a few nice folks on GOG is this is an issue with the GOG release itself, as after removing all installed mods, the default plugins are all disabled so nothing loads in(no sexy saints an seducers what a let down ), the fix is too reinstall the game entirely and start a new game. then reinstall all mods after included AE plugins are confirmed working/enabled. then just reload old save with mods reinstalled. this is aparently why all mod launchers launch with mods disabled as well for me, they just didnt show all AE dlc plugins were disabled in game as well.. Link to comment Share on other sites More sharing options...
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