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Shredder Rocket explosion radius (even smaller?)


Nolanoth

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Is there any way to make Shredder Rocket explosion radius even smaller then it is now? I wanted to make it iRadius=185, but it seems there's no such option in the only 3 related explosions I found so far are:

Weapons=( strName="", iType=eItem_RocketLauncher,           ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=eAbility_NONE,         ABILITIES[3]=eAbility_NONE,      ABILITIES[4]=eAbility_NONE, 		ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=10,  iEnvironmentDamage=500, iRange=100,  iReactionRange=-1, iReactionAngle=240, iRadius=336,  iCritical=0,  iOffenseBonus=0,  iSuppression=0,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) 

Weapons=( strName="", iType=eItem_ExaltRocketLauncher,      ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=eAbility_NONE,     	 ABILITIES[3]=eAbility_NONE,      ABILITIES[4]=eAbility_NONE, 		ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=10,  iEnvironmentDamage=500, iRange=100,  iReactionRange=-1, iReactionAngle=240, iRadius=336,  iCritical=0,  iOffenseBonus=0,  iSuppression=0,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) 

Weapons=( strName="", iType=eItem_BlasterLauncher,          ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher,      ABILITIES[2]=eAbility_NONE,         ABILITIES[3]=eAbility_NONE,      ABILITIES[4]=eAbility_NONE, 		ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive,  Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Heavy,     Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=20,  iEnvironmentDamage=500, iRange=100, iReactionRange=-1, iReactionAngle=240, iRadius=348,  iCritical=0,  iOffenseBonus=0,  iSuppression=0,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) 

I'm not sure if I missed it by accident or removed it or perhaps it's simply nowhere in DefaultGameCore.ini

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The regular rocket and shredder rocket are actually just two abilities of the same weapon (rocket/blaster launcher), and explosion radius is tied to weapon not to ability.

 

I looked into this in EU and concluded that it would require some really tricky coding to make regular vs shredder rockets have different radius.

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Dealt with the problem by adjusting rocket damage and enemy HP. A single Shredder Rocket does basic:

 

Weapon damage - 33% / 34%

 

So a rocket launcher with a damage of 10 will have 10 - 33% = 7 damage with a Shredder Rocket.

 

At first I wanted to adjust the radius, but I'm satisfied with the explosion damage nerf. Good enough to weaken a tough target, but it won't kill a Muton with 10HP. The thread can be closed now.

Edited by Nolanoth
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