Nolanoth Posted December 10, 2013 Share Posted December 10, 2013 Is there any way to make Shredder Rocket explosion radius even smaller then it is now? I wanted to make it iRadius=185, but it seems there's no such option in the only 3 related explosions I found so far are: Weapons=( strName="", iType=eItem_RocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=500, iRange=100, iReactionRange=-1, iReactionAngle=240, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Weapons=( strName="", iType=eItem_ExaltRocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=10, iEnvironmentDamage=500, iRange=100, iReactionRange=-1, iReactionAngle=240, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Weapons=( strName="", iType=eItem_BlasterLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_MoveLimited, Properties[5]=eWP_None, iDamage=20, iEnvironmentDamage=500, iRange=100, iReactionRange=-1, iReactionAngle=240, iRadius=348, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) I'm not sure if I missed it by accident or removed it or perhaps it's simply nowhere in DefaultGameCore.ini Link to comment Share on other sites More sharing options...
Amineri Posted December 10, 2013 Share Posted December 10, 2013 The regular rocket and shredder rocket are actually just two abilities of the same weapon (rocket/blaster launcher), and explosion radius is tied to weapon not to ability. I looked into this in EU and concluded that it would require some really tricky coding to make regular vs shredder rockets have different radius. Link to comment Share on other sites More sharing options...
Nolanoth Posted December 10, 2013 Author Share Posted December 10, 2013 :S Nwm then. I have to do some testing with my modded rocket launchers or simply change the description if needed. Link to comment Share on other sites More sharing options...
Nolanoth Posted December 12, 2013 Author Share Posted December 12, 2013 (edited) Dealt with the problem by adjusting rocket damage and enemy HP. A single Shredder Rocket does basic: Weapon damage - 33% / 34% So a rocket launcher with a damage of 10 will have 10 - 33% = 7 damage with a Shredder Rocket. At first I wanted to adjust the radius, but I'm satisfied with the explosion damage nerf. Good enough to weaken a tough target, but it won't kill a Muton with 10HP. The thread can be closed now. Edited December 12, 2013 by Nolanoth Link to comment Share on other sites More sharing options...
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