ghostfc3s Posted December 10, 2013 Share Posted December 10, 2013 I am trying to figure out where the settings are in the geck that determine the type of impact Fx. for example you shoot a wall and it gives it a bullet hole and the bullet ricochet is soft impact vs shooting a metal object and it generating a spark. If I have added custom objects in the game, where do I set this? Link to comment Share on other sites More sharing options...
McclaudEagle Posted December 11, 2013 Share Posted December 11, 2013 In the Object Window, look under "Special Effect", and you'll find two tabs labelled "Impact Data" and "Impact Data Set". Link to comment Share on other sites More sharing options...
ghostfc3s Posted December 11, 2013 Author Share Posted December 11, 2013 Okay so how do I apply the impact set to a metal robot npc or metal armor set? Link to comment Share on other sites More sharing options...
McclaudEagle Posted December 11, 2013 Share Posted December 11, 2013 When editing an NPC, there's a tab labelled "Blood", which is where the impact data can be set. Link to comment Share on other sites More sharing options...
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